Developer Leenzee has rolled out Patch 1.5 for Wuchang: Fallen Feathers, the game’s biggest post-launch update so far. Released on August 14, 2025 for consoles as build 1.000.009, and earlier in the week for PC, the patch delivers a mix of performance fixes, balance changes, and some controversial narrative adjustments that have stirred up the community.

Launch Issues Fixed in First Major Update
After its late July release, Wuchang: Fallen Feathers drew over 130,000 concurrent Steam players, but PC performance issues and progression bugs quickly soured initial impressions. Console players had a smoother time, though complaints about difficulty spikes, knockdown lockouts, and traps were common.
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Leenzee acknowledged the problems early, compensating Standard Edition players with a free soundtrack and promising Deluxe Edition owners an exclusive in-game costume. Patch 1.5 builds on these efforts, with sweeping changes to combat, exploration, and stability.
Combat System Changes in Patch 1.5
Two major tweaks stand out for changing how fights feel:
- Faster Healing + Dodge Cancel: Wuchang’s healing animation is quicker, and you can now roll out of it once the heal is complete, letting you recover without eating a follow-up hit.
- Extended Get-Up Invincibility: Knockdowns now grant longer invincibility frames, reducing the chance of being stunlocked before you can act.
Other combat-related changes include:
- Light Weapon Interrupts: Reduced impact tolerance for some early-game enemies means light weapons can now interrupt attacks more reliably.
- Late-Game Suppression Chains: In later areas, you can chain light-attack combos immediately after using spells or weapon skills to suppress tougher foes.
- Monster Impact Resistance Tweaks: Makes early encounters less punishing while keeping late-game enemies challenging with skillful play.
See also: Broken Token Wuchang Fallen Feathers Guide: Location, Use, and Quest Outcome
Exploration Gets Smoother in Patch 1.5
Traversal and hazard management are also smoother:
- Spike Traps: Trigger interval increased, giving players more time to react.
- Landmine Adjustments: Damage reduced in Chapters 2 and 3, and fewer mines appear in Chapter 3.
- Elevators: Wait times cut by about threefold, though ride speed remains unchanged to accommodate loading.
- Terrain Fixes: Multiple stuck spots removed, improving map flow.
Fixes for Locked Endings and Broken Quest Paths
Story progression sees some important bug fixes:
- Corrected dialogue order between Fang Yao and He Youzai, restoring access to the “Bound by Fate’s Threads” and “Dream’s Sweet Deceit” endings.
- Added new NPC dialogues and fixed missing audio lines for better plot continuity.
See also: 10 Best Wuchang Fallen Feathers Early Game Tips You Shouldn’t Miss
Behind-the-Scenes Fixes in Patch 1.5
A variety of usability and stability updates are now live:
- Keybinding & Controller Fixes: PC players can now bind Left Shift, Left Ctrl, and Left Alt properly, and console controller remaps register correctly.
- Inventory Security: The Buddha statue no longer disappears when force-quitting after placing it in Palace Hill (Chapter 1).
- NG+ Fixes: The Benediction and Jade Pendant combo effects now function as intended.
- Performance Updates: Audio stutter resolved on some hardware, VRAM optimization groundwork laid, and Extreme setting super-sampling fixed for high-end PCs.
- Crash Fixes: Multiple GPU, shader, and rendering-related crashes have been addressed, including NVIDIA-specific errors and map-load animation concurrency issues.
Upcoming Features Hinted in the Update
Some backend updates are laying the groundwork for upcoming additions:
- Respawn Choice After Death: In future patches, you’ll be able to respawn at a Shrine or directly at the Boss Fight Entrance.
- New Gear for Deluxe Edition Owners: High-poly work is nearly complete on new weapons and armor sets, including historically inspired Wei/Jin dynasty armor.
- Red Mercury Essence Visibility: Pickup effects will be more noticeable in a future update.
Censorship Concerns After Patch 1.5
While most of Patch 1.5 has been well-received, reports from players indicate that many NPCs and some bosses are now immortal, with story beats altered so key figures survive instead of dying. Defeated bosses no longer transform into feathers, and some simply remain stationary or exit the arena alive.
See also: The 7 Best Wuchang Fallen Feathers Mods (Full Install Guide)
Leenzee has not issued an official statement explaining the changes, and some players have labeled the move as censorship. The decision has fueled debate across Reddit, Steam reviews, and social media, with calls for refunds and requests for these changes to be limited to regional versions.
Patch 1.5 Highlights
Combat
- Faster healing animation + dodge cancel
- Extended get-up invincibility frames
- Light weapon interrupts more effective
- Late-game suppression chains with spells/skills
Exploration & Hazards
- Spike traps trigger slower
- Landmine damage reduced (Ch. 2–3), fewer in Ch. 3
- Shorter elevator waits
Progression & Story
- Fang Yao/He Youzai dialogue fix restores two endings
- Added NPC dialogues & audio lines
Technical
- Keybinding & controller remap fixes
- VRAM and super-sampling optimizations
- Multiple GPU/shader/crash fixes
Future Prep
- Respawn choice at Shrine or Boss Entrance (upcoming)
- Deluxe Edition weapons & Wei/Jin dynasty armor in development
Patch 1.5 is a substantial step toward refining Wuchang: Fallen Feathers, making combat more responsive, hazards less punishing, and progression more stable. However, its post-launch narrative changes have sparked controversy, showing how updates can reshape a game in ways that go far beyond bug fixes.
For now, whether you’re revisiting the game on PC or console, this patch makes for a smoother—and in some ways, very different—experience than launch day. Play Now!