Black Ops 7 Zombies drops you into an open-map survival mode where every round gets more aggressive, every enemy hits harder, and your loadout becomes the difference between barely surviving and dominating a high-threat zone. Treyarch brought back a huge collection of Tactical items, Lethal tools, Support gear, Ammo Mods, Field Upgrades, and Perk-a-Colas—some unlocked instantly and others tied to level progression or research.

Tactical Equipment
Tactical items are built around crowd control, panic-button moments, and pushing out of tight spots. Some appear as enemy loot, while others stay crafting-table only.
All Tactical Equipment
| Tactical Item | Unlock Level | Description | How to Get |
|---|---|---|---|
| Stun Grenade | Default | Briefly immobilizes enemies | Crafting Table, Loadout, Drops, Chests |
| Decoy Grenade | Default | Attracts zombies with simulated gunfire | Crafting Table, Loadout, Drops, Chests |
| Stim Shot | Level 21 | Quick heal; overheal if at full HP | Crafting Table, Loadout, Drops, Chests |
| Cymbal Monkey | Level 24 | Attracts zombies, then explodes | Crafting Table |
| Psych Grenade | Level 29 | Gas cloud that disorients zombies | Crafting Table, Loadout, Drops, Chests |
| Hunter Bot | Level 42 | Tracks elites/HVTs and detonates on impact | Crafting Table, Loadout, Drops, Chests |
| LT53 Kazimir | Level 47 | Creates a deadly vortex that pulls enemies in | Crafting Table |
Lethal Equipment
Lethals are designed for clearing crowds, taking down armored specials, or controlling choke points. Every item can be looted, crafted, or placed into your loadout once unlocked.
All Lethal Equipment
| Lethal Item | Unlock Level | Description | How to Get |
|---|---|---|---|
| Frag Grenade | Default | Cookable explosive | Crafting Table, Loadout, Drops, Chests |
| Cluster Grenade | Level 5 | Splits into multiple explosives | Same as above |
| Sticky Grenade | Level 12 | Timed sticky explosive | Same as above |
| Molotov | Level 26 | Fire damage over area | Same as above |
| Point Turret | Level 33 | Auto-shooter turret | Same as above |
| C4 | Level 41 | Remote or instant-detonated explosive | Same as above |
| Combat Axe | Level 54 | One-hit throwable axe | Same as above |
Support Equipment
Support gear is the heaviest part of Zombies—deployables, drones, turrets, and emergency survival tools. Every Support item is crafted using Salvage at crafting tables.

All Support Equipment
| Support Item | Unlock Level | Description | How to Get |
|---|---|---|---|
| Armor Plate | Default | Refill armor | Crafting Table |
| ARC-XD | Default | Explosive RC unit with mini Aether blast | Crafting Table |
| Self-Revive Kit | Default | Revive yourself; craft limit: 3 | Crafting Table |
| D.A.W.G. | Default | Armored ground unit with turret + rockets | Crafting Table |
| Mangler Cannon | Level 15 | Fires Mangler energy blasts | Crafting Table |
| Sentry Turret | Level 21 | Forward-scanning auto-turret | Crafting Table |
| HKDs | Level 30 | Hunter-Kill drones | Crafting Table |
| LDBR | Level 38 | Long-range explosive bombardment | Crafting Table |
| Hand Cannon | Level 42 | High-damage, high-penetration pistol | Crafting Table |
| Disciple Injection | Level 53 | Temporarily transforms you into a Disciple form | Crafting Table |
Ammo Mods
Ammo Mods return as elemental enhancements that modify your bullets with powerful on-hit effects. They require research progression to unlock their augments.
All Ammo Mods
| Ammo Mod | Unlock Level | Effect | Research Requirement |
|---|---|---|---|
| Dead Wire | Default | Electric stun + damage field | None |
| Cryo Freeze | Level 12 | Frost slow + increased damage taken | 6 Augments |
| Fire Works | Level 18 | Chance to spawn fireworks on hit | 9 Augments |
| Napalm Burst | Level 35 | Burn damage over time | 3 Augments |
| Shadow Rift | Level 44 | Creates a small black hole | 18 Augments |
| Brain Rot | Level 51 | Converts a zombie into an ally | 12 Augments |
Field Upgrades
Field Upgrades give you powerful abilities on a cooldown—ranging from survival tools to massive area control.
All Field Upgrades
| Field Upgrade | Unlock Level | Effect | Research Requirement |
|---|---|---|---|
| Energy Mine | Default | Triple-pulse energy explosion | None |
| Dark Flare | Default | Shadow beam that pierces enemies | 9 Augments |
| Frenzied Guard | Level 8 | Full armor + forced aggro | 3 Augments |
| Healing Aura | Level 17 | Full heal + instant revive | 15 Augments |
| Toxic Growth | Level 29 | Thorn trap dealing toxic damage | 12 Augments |
| Aether Shroud | Level 48 | Temporary invisibility | 21 Augments |
Perk-a-Colas
Perks are still the backbone of long-run Zombies play. Black Ops 7 brings back classics plus one brand-new perk.

All Perk-a-Colas
| Perk | Effect | Research Requirement |
|---|---|---|
| Stamin-Up | Faster sprint/movement | None |
| Quick Revive | Faster regen + revive | 3 Augments |
| Jugger-Nog | Increased max health | 6 Augments |
| Melee Macchiato | Replaces melee with a power punch | 9 Augments |
| Vulture Aid | Improved loot drops | 12 Augments |
| Speed Cola | Faster reload + replating | 12 Augments |
| PHD Flopper | Explosive dive immunity | 15 Augments |
| Double Tap | Increased fire rate | 18 Augments |
| Deadshot Daiquiri | Better ADS precision + crit damage | 18 Augments |
| Wisp Tea | Summons wisp companion | 21 Augments |
| Elemental Pop | Random Ammo Mod activation | 21 Augments |
Black Ops 7 Zombies offers more tools than any recent Treyarch Zombies mode—everything from simple grenades to deployable artillery platforms. Whether you prefer an aggressive loadout or a survival-heavy setup, the game gives you multiple ways to tune your build through level progression, crafting, and Augment research.
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The more you unlock, the more your options open up—and the higher your comfort ceiling becomes for late-round survival and successful extractions. Play Now!
