Dead by Daylight Patch Notes – 9.3.0 Update Delayed on Xbox

Dead by Daylight’s latest mid-chapter update, Version 9.3.0, is rolling out across most platforms — but Xbox players are receiving the update later. Behaviour Interactive confirmed that the patch is delayed on Xbox with no official ETA yet, though they will announce a new time window as soon as it’s ready.

Dead by Daylight Patch Notes – 9.3.0 Update Delayed on Xbox
Dead by Daylight Patch Notes – 9.3.0 Update Delayed on Xbox

Even with the delay, Xbox users can preview exactly what’s coming. This patch introduces major gameplay adjustments, killer and survivor updates, map balance changes, UI upgrades, and a huge list of bug fixes.

Major Features in Update 9.3.0

This patch puts a heavy focus on hook gameplay, aiming to reduce frustration for Survivors while keeping Killers from being unfairly punished.

Resolve Bar Now Visible to All Survivors

A major quality-of-life improvement allows every Survivor to see the Resolve Bar whenever someone is hooked.

This brings solo queue players closer to the information advantages of coordinated teams, as everyone can now identify when facecamping is occurring and react appropriately.

Anti-Facecamp Meter Tuning

Instead of relying solely on proximity, the system now scales based on how long the Killer stays near the hook:

  • 0–10 seconds: normal charge rate
  • 10–20 seconds: double charge rate
  • 20+ seconds: quadruple charge rate

To balance these new multipliers, the base filling speed has been reduced, making the system more precise overall.

Global Grace Period After Hooking

Whenever a Survivor is hooked, all hooked Survivors receive a 7-second grace period. Previously, only the most recently hooked player benefited.

This prevents accidental meter progression when Killers pass by other hooks.

Stronger Post-Unhook Movement

Survivors now receive 15 seconds of Endurance and a 10% Haste boost—giving them a more reliable window to reposition or rejoin teammates.

AFK Crow Adjustments

Crow timers have been tightened, rolling back earlier, overly generous values:

  • New spawn timings: 80 / 100 / 120 seconds

This places more pressure on inactive players without returning to the harsher original system.

Killer Balance Updates

The Shape

His Slaughtering Strike now uses standard camera controls, improving consistency and reducing awkward turning during the attack.

The Skull Merchant – Significant Buffs

This patch gives her Drone system a substantial uplift:

  • Faster Drone rotation
  • Increased Hindered effect when scanned
  • Lower Deploy Drone cooldown
  • Shorter Undetectable time after placement
  • Scan Lines no longer allow fast-vault immunity
  • Lock-On now builds gradually instead of instantly
  • Drone sensitivity to the Killer reduced for better reliability in tight rooms

These changes collectively push her lethality upward and make Drone interactions clearer for Survivors.

Killer Add-On Reworks

Cenobite – Original Pain

Breaking free from a Possessed Chain now reveals the Survivor’s aura for 8 seconds—a more utility-focused design.

Singularity – Soma Family Photo

Slipstreaming now applies a longer Hindered effect but no longer inflicts Deep Wound on injured targets.
This removes abusive interactions that bypassed Endurance after unhooks.

Survivor Perk & Item Changes

Conviction

Now specifically requires healing another Survivor to activate, closing an unintended synergy with Plot Twist.

Tenacity

  • Crawling recovery ability restored
  • Haste significantly increased, making slugging less effective

Anti-Hemorrhagic Syringe (formerly Anti-Exhaustion Syringe)

  • Heal-over-time removed
  • Now cleanses Exhaustion instantly
  • Consumes the med-kit upon activation

Styptic Agent

  • Endurance effect removed
  • No longer consumes the med-kit
  • Increases self-heal efficiency instead

These changes shift med-kit add-ons toward utility rather than burst defense.

Killer Score Event Rewards Increased

Several Bloodpoint events have been raised to reward Killers for spreading hooks and maintaining chase pressure:

  • Chase Start increased
  • Hooking and sacrifices buffed
  • First-hook bonuses increased dramatically

These changes encourage more strategic early-game play.

Map & Environment Changes

Pallet Density Rebalance

Several realms—including MacMillan Estate, Asylum, Red Forest, Yamaoka, Haddonfield, and Ormond—have received adjustments to reduce overly safe pallet loops.

Structural spawn logic has also been refined, particularly in Disturbed Ward and Backwater Swamp, to avoid predictable strong setups.

Underground Complex Refresh

  • Better flow through large rooms
  • More reliable door and path placement
  • Additional generator access points

Autohaven Lighting Improvements

This visual pass brightens overly dark areas with updated textures, fog tuning, and enhanced clarity—helping with visibility without sacrificing atmosphere.

UX & Settings Improvements

This patch speeds up entry into the game and organizes the UI more cleanly:

  • PC auto-login
  • Videos only play once
  • Final loading screen removed
  • Photo sensitivity notice doubles as the new load screen
  • Completely redesigned Settings menu
  • Customizable scratchmark color (beta feature)
  • Match Details now on its own panel

These changes modernize the user experience and reduce friction.

Widespread Bug Fixes Across Gameplay, Maps, Audio & UI

The patch includes an extensive list of fixes touching almost every area of the game:

Audio Fixes

Footstep inconsistencies, missing SFX during power transitions, and incorrect audio on cosmetics have all been addressed.

Character Fixes

Numerous Killers—including The Knight, The Animatronic, The Skull Merchant, The Artist, The Legion, and others—received targeted fixes for animation errors, power interruptions, and unintended behavior.

Map Fixes

Issues such as clipping, inaccessible generators, misaligned objects, lighting quirks, and out-of-bounds vaulting have been corrected across multiple realms.

Perk Fixes

Several perks now function consistently again, especially those impacted by recent Endurance and Terror Radius interactions.

System & UI Fixes

Crashes, softlocks, menu delays, and incorrect reward displays have been resolved.

PTB Reversions

Some test-build changes did not ship to live:

  • Anti-Facecamp detection radius reverted to 16 meters
  • Tunneling and slugging mitigations reverted
  • Several hook-related perk adjustments rolled back
  • Cenobite Endurance interaction reverted
  • Minor visual adjustments to Autohaven retained

These reversions prevent unbalanced interactions while allowing future tuning.

Read More:

This Dead by Daylight patch leans heavily into improving match fairness while trying to maintain the tension that defines the game. The hook system revisions, Killer quality-of-life fixes, map readjustments, and restoration of audio/animation consistency collectively make the experience smoother for both sides.

Whether you’re chasing or escaping, the mid-chapter update offers a more predictable—and more competitive—experience across the board. Ful Patch

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