Death Stranding 2 Episode and Order List: All Missions & Chapters Explained

Death Stranding 2: On the Beach brings back Sam Bridges for another emotional and high-stakes journey. This time, players travel across the deserts and jungles of Mexico before heading into the rugged terrain of Australia. With new gear, enemies, and challenges, Sam’s mission to reconnect the world is more intense than ever. If you’re tracking your progress or just want to know what’s ahead, here’s a full list of Episodes and Main Orders in the game.

Death Stranding 2 Episode and Order List: All Missions & Chapters Explained
Death Stranding 2 Episode and Order List: All Missions & Chapters Explained

How Death Stranding 2 Is Structured

The game isn’t built like your usual open-world title. Instead of a checklist of locations, it’s organized around Orders, which serve as the game’s core missions. These are grouped into Episodes, which act as story chapters. Completing Main Orders pushes the story forward, while Sub Orders, Standard Orders, and Aid Requests let players explore more of the world and build relationships with other characters.

All Episodes in Death Stranding 2

The main story is divided into 17 Episodes. Some chapters are packed with missions, while others are mostly cinematic. Here’s the full list:

  1. Sam
  2. Lou (cutscene-only, no gameplay)
  3. Drawbridge
  4. Raindrops
  5. Conflagration
  6. Chrysalis
  7. Pod
  8. Deluge
  9. Puppets
  10. Isolation
  11. Quake
  12. Fragile
  13. Die Hard
  14. Last Stranding
  15. On the Beach
  16. Tomorrow
  17. One Day (post-story exploration only)

Note: Episode 2 is entirely cinematic. Episode 17 is unlocked after finishing the story and allows free exploration to complete leftover content.

All Main Orders in Death Stranding 2

There are 49 Main Orders that move the story forward. These missions include everything from critical deliveries and stealth sections to surreal experiences in the Strange Realm.

OrderMission Title
1Return Home
2Deliver the Chiral Network Gateway to C1
3Deliver Remote Medical Units to Villa Libre
4Recover Chiral Density Gauges from Bandits
5Defeat BTs at the Research Lab and Deliver MP Bullets
6Defeat the Giant BT
7Deliver the Present for Lou
8Connect Australian Plate Gate Terminal
9Deliver Chiral Decontaminator to the Government’s Base
10[Elimination] Liberate the Western Environmental Observatory
11Deliver Disruptor and Recording to the Musician
12Investigate Tar Currents near F1
13Restore Monorail and Deliver Alloys to F1
14Deliver Terraforming Equipment to Rainbow Valley
15Deliver Test Subject Kangaroo to the Animal Shelter
16Deliver Aid Packages to Northern Environmental Observatory
17Escape the Strange Realm
18[Hazardous] Recover Weapons and Bombs from Brigands
19[Do Not Submerge] Deliver Necrobiotes to F2 South
20Deliver Aid Packages and Printer Parts to F1
21Rescue Dowser’s Friend
22Search for Tomorrow
23Deliver Flowers and Tar Magnetite to Heartman
24[Chilled] Deliver Beach Yeast to the Pizza Chef
25[Keep Flat/Express] Deliver Hot Pizza to the Data Scientist
26Recover Old BB Pod
27Deliver Tar Dissolvent to DHV Magellan
28Destroy Weapon Data and Return it to DHV Magellan
29Recover the Coffin
30Deliver Life Support Systems to F4
31Return from the Strange Realm
32[Do Not Submerge] Deliver Cryptobiote Variants
33Deliver Timefall-Resistant Emu
34Deliver Chiral Microbes to F5 East
35[Elimination] Destroy Ghost Mech Data and Return It
36[Hazardous] Cross Snowy Peaks to Deliver a Meteorite
37Rescue the Adventurer
38Deliver Decontaminators and Sedatives
39Destroy the Giant Ghost Mech
40[Breakable Cargo] Recover Stranded Cargo
41[Hazardous] Deliver Field Controller Prototypes
42Deliver Cyclotron Parts and Special Materials
43Destroy Chiral Jammers and Protect the Observatory
44Deliver Network Stabilizer to F7 North
45Return from the Strange Realm
46Deliver Drawbridge Terminal Unit to F8
47Rescue Tomorrow and Stop the Last Stranding
48Find the Item Connected to Higgs
49Return Home with Lou

Most missions allow free travel between zones, and only a few temporarily lock you into specific story sections, like certain parts of the Strange Realm.

Side Content: Sub Orders, Standard Orders & Aid Requests

Beyond the main story, players can tackle side content to unlock rewards and improve infrastructure.

  • Sub Orders are detailed side quests involving characters and sometimes intense combat or delivery challenges.
  • Standard Orders are repeatable jobs that give you materials, Likes, or sometimes unique equipment.
  • Aid Requests are small but meaningful NPC tasks that don’t always show up on your mission list—like rebuilding roads or returning lost items.

For example, Sub Orders may ask you to recover mementos from BT zones, deliver a dismantled rifle to a Lone Commander, or help an artist rebuild their timefall shelter.

Aid Requests can include fixing monorail parts, bringing back sentimental family relics, or building bridges across dangerous terrain for local porters. Some Standard Orders are time-based or appear in different rotations. You may encounter them in a different order than other players, especially during Early Access.

These activities often help develop the world and let you upgrade your tools or facilities. For example, in Episode 3, you help restore a monorail system and assist local porters under siege.

What Makes These Orders Unique

Not every mission is just about walking from point A to point B. Many Orders bring variety through mechanics like:

  • Fragile Cargo: These need to be protected from falls, weather, or enemies.
  • Timed Deliveries: Some items (like pizza or yeast) must be delivered fast and upright.
  • No Submersion: A few items can’t touch water at all.
  • Combat Orders: Some require you to defeat BTs or take down bandit camps.
  • Surreal Encounters: Missions in the Strange Realm feature dreamlike environments and rules.
  • Hazardous Terrain: You’ll cross snowy peaks or trek through toxic zones.

Each mission adds a twist to keep the experience fresh throughout Sam’s journey.

Death Stranding 2: On the Beach blends cinematic storytelling with thoughtful exploration and survival gameplay. With 17 episodes and 49 main orders, it offers a rich, emotional adventure that grows deeper the more you engage with its world.

Whether you’re taking on the next big delivery or just stopping to help a stranded porter, every step you take as Sam carries weight. The journey is long, but it’s one worth walking.

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