Helldivers 2 Entrenched Division Warbond: All Items, Weapons, Armor & Medal Costs

The Entrenched Division Warbond in Helldivers 2 pushes the battlefield into full trench warfare mode. You get flamethrowers, gas artillery, explosive anti-armor grenades, blast-resistant armor, and even a shovel that digs real cover.

This premium Warbond costs 1,000 Super Credits to unlock and requires 888 Medals to claim every reward. Below is a clean, mobile-friendly breakdown of every item across all three pages — plus what actually matters in combat.

Page 1 Rewards (Total: 167 Medals)

This first page focuses on hybrid weapons and explosive resistance gear.

ItemTypeMedal Cost
CPG-48 SapperMedium Armor45
SMG/FLAM-34 StokerPrimary Weapon35
CPG-48 Sapper HelmetHelmet35
CQC-73 Entrenchment ToolSecondary (Melee)20
Heritage Olive Hellpod PatternCosmetic20
Dignity of Toil CapeCosmetic8
100 Super CreditsCurrency7
Dignity of Toil Player CardCosmetic2

SMG/FLAM-34 Stoker

  • Damage: 130
  • Magazine: 45
  • Fire Rate: 420
  • Recoil: 9

The Stoker looks like a standard SMG — until you activate the underbarrel flamethrower. That attachment turns it into a hybrid weapon capable of melting heavy units.

You can use the SMG for sustained mid-range pressure, then switch to flame bursts for Chargers, Hulks, or dense swarms. It’s one of the most flexible primaries in this Warbond.

CPG-48 Sapper (Medium Armor)

Passive: Concussive Padding – Grenadier

  • 50% explosive damage resistance
  • +2 throwable capacity

This armor works best on Automaton missions. Explosives dominate those battlefields, and this passive lets you survive blast spam while carrying more grenades.

CQC-73 Entrenchment Tool (Shovel)

  • Damage: 165
  • Can dig terrain

This is not cosmetic. You can dig trenches and create real terrain cover. Against ranged enemies, that cover can save your life. The downside: it replaces your sidearm.

Page 2 Rewards (Total: 329 Medals)

This page leans heavily into gas warfare and anti-armor power.

ItemTypeMedal Cost
A/GM-17 Gas Mortar SentryStratagem85
CPH-26 CommandantLight Armor55
G-48 Giga GrenadeThrowable50
Heritage Olive Exosuit SkinCosmetic50
CPH-26 Commandant HelmetHelmet45
Crest of the Unsullied CapeCosmetic25
100 Super CreditsCurrency12
Crest of the Unsullied Player CardCosmetic6

CPH-26 Commandant (Light Armor)

Passive: Concussive Padding – Hazmat

  • 50% explosive resistance
  • 25% gas resistance
  • 30% reduced sidearm recoil

This armor directly supports gas-based builds. If you plan to use the Gas Mortar Sentry, this is your best defensive option.

G-48 Giga Grenade

  • Damage: 2000
  • Penetration: 5
  • Outer Radius: 12

This grenade deletes heavy targets. It can one-shot Chargers and Automaton tanks if placed correctly. You carry only two by default, so accuracy matters.

It has a large blast radius, so careless throws will punish your team.

A/GM-17 Gas Mortar Sentry

This mortar fires gas shells instead of explosives. It spreads confusion and damage over time. Unlike explosive mortars, it focuses on area denial rather than burst damage.

Enemies slow and lose coordination inside the cloud. Teammates still take damage if they stand in it, so placement matters.

Page 3 Rewards (Total: 392 Medals)

This final page contains the headline weapons.

ItemTypeMedal Cost
B/FLAM-80 CrematorSupport Weapon110
P-69 VetoSecondary (Pistol)65
Diplomatic Handshake EmoteEmote55
Heritage Olive Vehicle SkinCosmetic55
Heritage Olive Shuttle SkinCosmetic55
100 Super CreditsCurrency32
Mudskipper TitleCosmetic20

B/FLAM-80 Cremator

The Cremator is a backpack-fed heavy flamethrower. You fire continuously without reloading until fuel runs out.

Compared to the standard Flamethrower:

  • Slightly longer range (~26m)
  • Higher impact damage
  • Stronger slowing effect
  • Faster Confusion buildup
  • Lower total fuel supply

It excels at holding choke points. Once enemies enter the flame stream, they slow and eventually turn on each other due to Confusion.

The tradeoff: it locks your backpack slot.

P-69 Veto

  • Damage: 105
  • Magazine: 12
  • Fire Rate: 750
  • Medium Armor Penetrating

This rocket-assisted pistol ignores bullet drop and damage fall-off. It works well with close-range primaries like the Stoker.

It won’t replace high-capacity pistols in close combat, but it offers reliable penetration at distance.

Superstore Extension Items

These are not inside the Warbond pages but connect to the theme.

The Sweeper (Shotgun)

  • Damage: 504
  • Magazine: 7
  • Medium Armor Penetrating
  • Bayonet attachment

You can slam-fire it by holding the trigger. It melts medium armor targets but burns ammo quickly.

CPR-80 Bulwark (Heavy Armor)

Passive: Concussive Padding – Reinforced

  • 50% explosive resistance
  • Higher armor rating

This set boosts survivability significantly, especially in explosive-heavy missions.

Total Cost Breakdown

To unlock everything in the Helldivers 2 Entrenched Division Warbond, you’ll need both Super Credits and Medals.

  • Warbond Unlock Cost: 1,000 Super Credits
  • Total Medals Required: 888 Medals

That means you must first purchase the Warbond for 1,000 Super Credits, then spend 888 Medals to claim every weapon, armor set, stratagem, cosmetic, and Super Credit refund inside the pages.

The Medal requirement makes this one of the more expensive Warbonds to fully complete, so plan your unlock path carefully if you’re prioritizing key items like the Cremator or Gas Mortar Sentry. Play Now!

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