In Megabonk, every weapon dramatically changes how you play — from screen-wide flame trails to precise, boss-melting hits. With nearly 30 weapons available, knowing which ones actually carry runs (and which ones just look cool) can make or break your build.

S-Tier Weapons — The Meta Dominators
These are the best weapons in Megabonk. They combine power, consistency, and synergy, making them viable for both casual runs and record pushes.
1. Dexecutioner
A multi-hit powerhouse that obliterates crowds and bosses alike. Its execute mechanic finishes off low-HP enemies instantly, giving it insane wave-clearing potential. Essential for DPS-focused builds.
2. Axe
A fan favorite and endgame monster. Its overlapping swings shred entire screens, continuously triggering executes. Perfect for players who prefer melee domination.
3. Flamewalker
Turns the battlefield into a fiery inferno. Its burning trail scales beautifully with cooldown and attack speed tomes, covering huge zones with AoE damage.
4. Black Hole
A late-game weapon that pulls enemies together, deals continuous damage, and ends with a massive burst. Slow to start, but unmatched for crowd control once leveled.
5. Aura
An easy-to-use, “walking apocalypse” weapon that melts everything nearby. Best paired with tanky characters or builds that rely on close-range sustain.
6. Hero Sword
Well-rounded and deadly, the Hero Sword shines in boss fights. Its strong base damage and reliability make it a dependable all-rounder weapon for most runs.
A-Tier Weapons — Strong and Reliable Picks
These weapons are extremely solid and can comfortably carry you through full runs. They just lack the raw dominance of S-tier options.
1. Flamewalker
Leaves burning ground behind each swing. Great zone control, though it slightly falls behind Aura in overall scaling.
2. Shotgun
Delivers high burst damage at close range. Limited reach but exceptional for aggressive players who master positioning.
3. Lightning Staff
Auto-targets multiple enemies with chain lightning. Excellent synergy with attack speed and damage tomes, turning into a late-game storm.
4. Katana
Fast, flashy, and fun. Its slashing combo works wonders in melee-speed builds but struggles in large-scale fights compared to AoE options.
5. Bow
A dependable ranged choice. Its piercing arrows excel at mid-range crowd control but require positioning skill.
6. Firestaff
Good splash damage and burning effect make it reliable for safe ranged playstyles. Perfect for early-game survival runs.
B-Tier Weapons — Functional but Niche
These weapons aren’t weak; they’re just situational. They shine in specific builds or playstyles but lack broad meta strength.
1. Bananarang
A throwable boomerang that hits enemies twice. Great fun and crowd control, though scaling falls off in late-game waves.
2. Dice
A gambler’s delight. High-risk, high-reward crit mechanics make it unpredictable — satisfying when lucky, frustrating otherwise.
3. Bone
Bounces between enemies with decent sustain potential. Good starter weapon but quickly outclassed by faster options.
4. Blood Magic
Converts enemy kills into HP, making it great for lifesteal or tank builds. Slow start, huge payoff in survival-oriented runs.
5. Revolver
Precision-based and satisfying to use. Delivers great single-target burst but struggles against swarms.
6. Aegis
Balances offense and defense by blocking hits and countering with shockwaves. Great for beginners learning survival strategies.
7. Wireless Daggers
Auto-targets enemies for easy early-game control. Sadly, their damage doesn’t scale well enough for longer runs.
C-Tier Weapons — For Fun, Not Function
These weapons have charm but rarely deliver when things get tough. They’re best used for experimentation or niche memes.
1. Slutty Rocket
Spectacular visuals, underwhelming performance. Misses targets too often to be reliable.
2. Tornado
Great knockback, poor DPS. Works defensively but hurts consistent wave-clearing.
3. Frostwalker
Freezes enemies and buys time, but damage output is too low for late-game bosses.
4. Mines
Stationary traps that trigger inconsistently. Feels good in theory, weak in execution.
5. Poison Flask
Applies poison clouds for minor chip damage. Falls off quickly against fast or tanky enemies.
6. Dragon’s Breath
Short-range fire cone that looks fierce but lacks real stopping power.
7. Corrupted Sword
Strong only when you’re near death — and it fires backward. More gimmick than viable tool.
8. Chunkers
Slow and clunky projectiles make it unreliable even in AoE builds.
9. Space Noodle
The community meme pick. No range, no scaling, no reason to use it — except for laughs.
How to Use This Tier List
- Build Around S-Tier Weapons: Prioritize Axe, Dexecutioner, Black Hole, and Aura whenever they drop.
- Adapt Builds: Pair AoE weapons with Quantity or Cooldown Tomes; crit-based weapons benefit from Precision or Damage Tomes.
- Replace Early Gear: Don’t hesitate to swap out C-tier weapons once stronger options appear.
- Experiment Wisely: Some niche combos (like Frostwalker + Aura) can surprise you with synergy.
The Best Weapons in Megabonk
Tier | Weapons |
---|---|
S-Tier | Dexecutioner, Axe, Flamewalker, Black Hole, Aura, Hero Sword |
A-Tier | Shotgun, Lightning Staff, Katana, Bow, Firestaff |
B-Tier | Bananarang, Dice, Bone, Blood Magic, Revolver, Aegis, Wireless Daggers |
C-Tier | Slutty Rocket, Tornado, Frostwalker, Mines, Poison Flask, Dragon’s Breath, Corrupted Sword, Chunkers, Space Noodle |
Megabonk’s weapon meta favors multi-hit and AoE scaling tools — weapons that trigger effects repeatedly rather than dealing one massive blow. The current leaders (Dexecutioner, Axe, Black Hole) all exploit this perfectly. However, every update could shake up the rankings, so keep an eye on balance changes before locking in your main loadout. Play Now!
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