Embark Studios is shaking up the Arc Raiders Expedition formula with its third outing, and it comes packed with significant changes — a longer departure window, a brand-new damage-based skill point system, and the debut of the quality-of-life “Last Call” feature. Whether you’re a fresh raider gearing up for your first Expedition or a veteran chasing consecutive buffs, here’s everything you need to know before April 28 arrives.

Arc Raiders Expedition 3 Release Date and Window
Arc Raiders Expedition 3 kicks off on April 28, 2026, at 4:00 AM PT and runs until May 11, 2026, at 12:00 AM PT — a full 13-day window. That’s a massive improvement over the original five-day plan, which Embark revised after significant community pushback over the tight timeframe.

Completing your Caravan does not automatically register you for the Expedition. You must manually sign up through the Projects tab once the window opens.
New Feature — Last Call: Players who finish the Caravan but miss the sign-up window will see a pop-up prompt on their next login offering one final chance to depart. Note that the damage challenge and its associated Skill Points are not available through this fallback path.
The Biggest Change: Damage Challenge Replaces Stash Value for Skill Points
Expedition 3 ditches the old Coin/Stash value grind for Skill Points. Instead, players now earn all five Skill Points by dealing damage during the Expedition window — any weapon, any gadget, any target (excluding the practice range).
Here are the exact damage thresholds:
| Skill Points | Damage Required |
|---|---|
| 1 SP | 5,000 |
| 2 SP | 10,000 |
| 3 SP | 30,000 |
| 4 SP | 50,000 |
| 5 SP | 100,000 |
To put those numbers in perspective: one Bastion kill nets exactly 5,000 damage, meaning the full 5 SP requires taking down the equivalent of 20 Bastions. Embark confirmed internally that players can achieve 8,000–10,000 damage in a single strong raid, making the 100,000 total very realistic across 13 days.
Catch-Up Skill Points (Second and Third Expedition Players Only)
The catch-up mechanic returns unchanged for veterans who missed Skill Points in prior Expeditions. Players must complete the damage challenge first to unlock catch-up eligibility, after which the system awards one catch-up Skill Point per 300,000 Coins/Stash value. Maximum catch-up is 5 Skill Points per Expedition, with a cap of 91 total Skill Points for players on their third Expedition.
All Expedition 3 Requirements: Full 6-Stage Caravan Checklist
Reach Raider Level 20 to unlock the Expedition menu under Projects. From there, work through all six phases before the window closes.
Phase 1 — Foundation
| Resource | Quantity | How to Obtain |
|---|---|---|
| Metal Parts | 150 | Craft, recycle, common/ARC loot, or buy from Celeste |
| Chemicals | 100 | Craft, recycle, common/ARC loot, or buy from Celeste |
| ARC Alloy | 80 | Recycle or scavenge from ARC enemies |
| Steel Springs | 15 | Recycle, common/ARC loot, or buy from Celeste |
Phase 2 — Core Systems
| Resource | Quantity | How to Obtain |
|---|---|---|
| Durable Cloths | 30 | Craft, recycle, or common/ARC loot |
| Wires | 25 | Recycle, common/ARC loot, or buy from Celeste |
| Electrical Components | 20 | Craft, recycle, or common/ARC loot |
| Industrial Charger | 3 | Scavenge only |
Industrial Chargers remain the biggest bottleneck in Phase 2 — don’t expect to buy or craft your way through this one.
Phase 3 — Framework
| Resource | Quantity | How to Obtain |
|---|---|---|
| Coffee Pot | 1 | Apartments in Dam Battlegrounds or Buried City |
| Batteries | 35 | Buy from Celeste, recycle, or scavenge |
| Firefly Burner | 5 | Firefly ARC loot only |
| Exodus Module | 1 | Buy from Celeste, recycle, or scavenge |
The Coffee Pot spawns specifically in apartment areas across the Dam Battlegrounds and Buried City — keep that in mind before you spend a raid session looking in the wrong zone.
Phase 4 — Outfitting
| Resource | Quantity | How to Obtain |
|---|---|---|
| Broken Guidance System | 1 | Scavenge only |
| Advanced Electrical Components | 5 | Craft, recycle, or scavenge |
| Breathtaking Snow Globe | 3 | Scavenge only |
| Bombardier Cell | 2 | Bombardier ARC loot only |
Phase 4 is the highest-friction stage. The Bombardier Cells require you to target a specific ARC enemy type, and the Snow Globes and Broken Guidance System are scavenge-only — plan multiple raids around these.
Phase 5 — Load Stage
The Load Stage requires players to contribute 750,000 Coins total across four donation buckets:
| Category | Coin Value Required |
|---|---|
| Combat | 200,000 |
| Survival | 100,000 |
| Provisions | 150,000 |
| Materials | 300,000 |
These donations are permanent once submitted, so commit deliberately. The Load Stage no longer determines Skill Points — that responsibility now falls entirely on the damage challenge.
Phase 6 — Departure
Once your Caravan is complete, the final steps are:
- Wait for the April 28 window to open
- Sign up manually in the Projects tab
- Complete the damage challenge before May 11
- Use the catch-up panel if you missed prior Skill Points (second/third Expedition players only)
- Depart automatically on May 11 at 7:00 AM UTC
All Arc Raiders Expedition 3 Rewards
Permanent Cosmetics
Completing Expedition 3 permanently adds the following to your account:
- The Patchwork Outfit (Evolved) — includes new toggles for Helmet, Bandolier, and Leg Accessories, plus two color variations: White Red and Black Green
- Scrappy Turban
- Expedition Indicator Icon — upgrades with each completed Expedition
Permanent Bonuses
- +12 Stash Spaces per Expedition (stacks: base 280 → 292 → 304 → 316)
- Up to 5 Skill Points from the damage challenge
- Catch-up Skill Points for eligible veterans
Consecutive Buffs
Miss one Expedition and these reset entirely — they track streaks, not cumulative completions:
| Streak | XP Boost | Scrappy Materials | Repair Value Increase |
|---|---|---|---|
| 1st | 5% | 6% | 60% |
| 2nd | 10% | 12% | 70% |
| 3rd | 15% | 18% | 80% |
What You Lose and Keep After Departing
Items and Progress You Lose
- Stash Upgrade Progress
- Inventory Items
- Blueprints
- Coins
- Player Level
- Skill Points
- Raider Den
- Workshop
- Quests
Items and Progress You Keep
- Unlocked Maps
- Codex Entries
- Raider Tokens
- Cred
- Raider Deck Progress
- Cosmetics
- Trials
- Active Leaderboards
- Personal Event Progress
- Merits
- Bonus Skill Points (from Expeditions)
- Bonus Stash Slots (from Expeditions)
Why Arc Raiders Expedition 3 Switched to a Damage-Based System
Embark was transparent about the reasoning: grinding Stash value isn’t fun. The studio wants Expeditions to reward active play — using loot rather than hoarding it and the damage challenge directly incentivizes that. Trials also run simultaneously with the Expedition window for the first time, giving players more ways to stay engaged during those 13 days.
The 13-day window itself exists because the community pushed back hard on the original five-day plan. Embark listened, extended the timeline, and added the Last Call feature as an extra safety net for players with unpredictable schedules.
Expedition 3 arrives hand-in-hand with the Riven Tides update on April 28. The update brings a new coastal-themed map and a new large ARC enemy — one that Embark suggests will be comparable in scale to the Queen and Matriarch. Full patch notes are still pending, but Riven Tides looks to be one of the bigger content drops Arc Raiders has seen since launch. Play Now!
FAQs
When does Arc Raiders Expedition 3 start and end?
Arc Raiders Expedition 3 starts on April 28, 2026, at 4:00 AM PT (11:00 UTC) and runs until May 11, 2026, at 12:00 AM PT (7:00 UTC), giving players a 13-day window to complete all objectives.
How do you earn Skill Points in Arc Raiders Expedition 3?
Skill Points are earned by dealing damage during the Expedition window, replacing the old stash-value system. Players can earn up to 5 Skill Points by reaching damage milestones, with 100,000 total damage required for the maximum reward.
What happens if you miss the Expedition sign-up window?
If you miss the sign-up window after completing the Caravan, the new “Last Call” feature gives you one final chance to join. However, you will not be able to earn Skill Points through the damage challenge in this fallback option.
What are the main requirements to complete Expedition 3?
Players must reach Raider Level 20 and complete a six-phase Caravan checklist, including resource collection, crafting, scavenging rare items, and contributing a total of 750,000 Coins during the Load Stage.
What rewards do you get from Arc Raiders Expedition 3?
Rewards include permanent cosmetics like the Patchwork Outfit (Evolved), stash space upgrades (+12 slots), up to 5 Skill Points, and progression bonuses such as XP boosts and improved repair values based on consecutive Expedition completions.
What do you lose after completing an Expedition?
After departing, players lose inventory items, coins, blueprints, player level, and most progression systems. However, they keep cosmetics, unlocked maps, Codex entries, tokens, and bonus rewards earned from Expeditions.
