Resident Evil 7 Crafting Recipes Guide: All Chem Fluid & Strong Chem Fluid Combinations

Resident Evil 7: Biohazard puts heavy pressure on resource management. Ammo runs dry fast. Healing items disappear when you need them most. Crafting solves that problem. If you use Chem Fluid wisely, you control your survival instead of reacting to panic.

Resident Evil 7 Crafting Recipes Guide: All Chem Fluid & Strong Chem Fluid Combinations

How Crafting Works in Resident Evil 7

You cannot craft anything without Chem Fluid or Strong Chem Fluid. These act as the base reagent for all recipes .

You combine them with:

  • Gunpowder
  • Herb
  • Solid Fuel
  • Supplements

The type of fluid you use determines the final item. Crafting at least one of every recipe unlocks the “1st Place at the Science Fair” Trophy/Achievement.

Strong Chem Fluid appears less often, so manage it carefully.

Chem Fluid Crafting Recipes (Standard)

Chem Fluid appears more frequently than Strong Chem Fluid, especially on Normal difficulty. Use it to maintain steady ammo and healing supply.

Here are all standard Chem Fluid recipes:

  • 1 Chem Fluid + 1 Gunpowder = 10 Handgun Ammo
  • 1 Chem Fluid + 1 Herb = 1 First Aid Med
  • 1 Chem Fluid + 1 Solid Fuel = 100 Burner Fuel
  • 1 Chem Fluid + 1 Supplements = 1 Psychostimulants

What You Should Craft First

Prioritize in this order:

  1. First Aid Meds – Survival always comes first.
  2. Handgun Ammo – Reliable early-game damage.
  3. Burner Fuel – Useful in Marguerite’s area.
  4. Psychostimulants – Only craft if you’re hunting collectibles.

If you’re playing on Madhouse, health items become even more valuable.

Strong Chem Fluid Crafting Recipes

Strong Chem Fluid is rare, especially in early chapters. Every unit matters.

Here are all Strong Chem Fluid recipes:

  • 1 Strong Chem Fluid + 1 Gunpowder = 10 Enhanced Handgun Ammo
  • 1 Strong Chem Fluid + 1 Herb = 1 Strong First Aid Med
  • 1 Strong Chem Fluid + 1 Solid Fuel = 2 Flame Rounds
  • 1 Strong Chem Fluid + 1 Supplements = 2 Neuro Rounds

When to Use Strong Chem Fluid

Craft based on your situation:

  • Low on damage? → Enhanced Handgun Ammo
  • Taking heavy hits? → Strong First Aid Med
  • Preparing for specific boss fights? → Flame or Neuro Rounds

Don’t waste Strong Chem Fluid early unless you’re confident about your resource flow.

Chem Fluid Inventory Tips

  • Chem Fluid does not stack, so manage space carefully .
  • Always keep at least one fluid on hand for emergency healing.
  • Avoid crafting ammo if you’re consistently landing headshots.
  • On Madhouse difficulty, pre-craft before boss encounters.

Smart players treat crafting like strategy, not reaction.

End of Zoe Additional Recipes

If you’re playing the End of Zoe DLC, Chem Fluid combines with extra items:

  • 1 Chem Fluid + 1 Critter = 1 First Aid Med
  • 1 Chem Fluid + 1 Tree Branch = 1 Stake Bomb

These recipes only appear in that DLC scenario.

Best Crafting Strategy for Each Difficulty

Easy / Normal

  • Craft First Aid Meds freely.
  • Use standard ammo instead of enhanced.

Madhouse

  • Prioritize Enhanced Ammo.
  • Save Strong Chem Fluid for boss phases.
  • Pre-craft before entering high-risk zones.

Crafting in Resident Evil 7 isn’t optional. It defines your survival. If you manage Chem Fluid properly, you stay aggressive without running dry. If you misuse Strong Chem Fluid, you’ll struggle later.

Craft at least one of everything to unlock the achievement, but build according to your strengths. Strong aim? Make ammo. Taking hits? Make healing.

Control your resources, and you control the horror. Play Now!

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