In The Outer Worlds 2, the early quests quickly throw players into espionage, betrayal, and danger. One of the trickiest objectives comes during “The Saboteur of Paradise”, where you’re tasked with locating de Vries’ Safe Room. Despite being an important quest milestone, the game gives you little direction — leaving many players wandering around the Vox Relay above Paradise.

How The Saboteur of Paradise Quest Begins
This quest unfolds shortly after you arrive at Paradise Island, a visually stunning yet hostile region packed with enemies and secrets. Your objective is to infiltrate the Vox Relay facility to uncover information about de Vries — a rogue Earth Directorate agent tied to your character’s past.
The mission emphasizes stealth and decision-making. You can either sneak around and hack terminals or charge through with guns blazing. Both paths eventually converge, but your combat readiness and companion abilities can make a big difference in how the encounter plays out.
NBA 2K26 – PlayStation 5
Infiltrating the Vox Relay Facility
After landing, follow the objective markers through the Relay’s corridors. Along the way, you’ll encounter locked terminals and security consoles. Interact with these to combine collected items and advance deeper into the facility. This process unlocks doors and eventually leads to the main command floor — the same area where Brigadier Montelli makes his first appearance.

Defeating Brigadier Montelli
Montelli is a heavily armored mini-boss who guards access to de Vries’ hidden location. He’s aggressive, durable, and lethal at close range. A solid strategy is to:
- Use cover and attack from a distance with weapons like the Repeater Rifle.
- Throw Bio-Grenades at his feet to deal splash damage.
- Rely on companion abilities, especially those from Niles and VALERIE, to heal or draw enemy fire.
When defeated, Montelli drops valuable loot — notably the Chainspark Cannon, a devastating energy weapon worth keeping for later missions.
Locating de Vries’ Safe Room
After Montelli’s defeat, interact with the console in the command area. Use the Root Kit you assembled earlier in the mission to unlock a restricted section. The game doesn’t mark the door on your HUD, so it’s easy to miss.
Here’s how to find it:
- Turn around from the main console you just used.
- Look to your right-hand side for a door illuminated by a red light.
- Enter this doorway — this is de Vries’ Safe Room.
Inside, you’ll find a locker full of loot and de Vries’ private terminal. Interacting with the terminal triggers an audio log and cutscene that advances the story, revealing key details about her betrayal and future motives.
What Happens Next
Listening to de Vries’ message completes the quest, concluding the Paradise segment and pushing the main story forward. This marks a turning point in the campaign — setting up your pursuit of de Vries and opening up new destinations to explore across the galaxy.
See also: How to Upgrade Companions in The Outer Worlds 2 and Boost Their Abilities Fast
Tips for Surviving the Vox Relay Encounter
Even for experienced players, the Vox Relay can be a challenging section. Here are some helpful tips:
- Save before the Montelli fight. His explosive weapons can kill you fast if you’re under-leveled.
- Upgrade your companions’ gear — especially their ranged damage output and healing abilities.
- Hack skill checks make this mission easier. Investing in Hacking or Engineering can open shortcuts and terminals.
- Don’t forget to loot Montelli’s body before proceeding — the Chainspark Cannon is easy to overlook but incredibly useful later on.
Finding de Vries’ Safe Room in The Outer Worlds 2 isn’t just about following markers — it’s about paying attention to your environment and exploring off-path clues. Once you locate her terminal, the narrative unfolds with new context about her motives and the larger political tensions driving the game’s universe.
See also: All The Outer Worlds 2 Keybinds – Full PC and Controller Controls Guide
With this quest complete, you’ll be ready to face tougher challenges — and perhaps decide whether de Vries is truly an enemy or a misunderstood ally. Play Now!
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