Welcome To The Dark Place is a hauntingly cryptic text-based horror experience from Zeekerss, the mind behind Lethal Company. Unlike the chaotic multiplayer energy of that title, this game pulls you into a solitary nightmare of choices, consequences, and hundreds of possible endings. Each decision pushes you closer either to freedom through the Cloud—or deeper into oblivion.

Before diving into the endings, it’s important to grasp the six golden rules that govern survival in The Dark Place. Every action you take is bound by these rules, and ignoring them is often the quickest path to death—or discovery. Trial and error is the core of the experience, teaching you what not to do until you begin to see the patterns hidden in the darkness.
When you deliberately break these rules, you unlock unique “failure” endings. Most of these are abrupt game-over sequences that reset your progress back to your fall from the Cloud. However, several “key endings” go deeper, rewarding you with eerie pixel-cutscenes or new lore on the main menu that hint at The Dark Place’s mysteries and alternate paths.
Every Known Ending and How to Unlock Them
Below are all the currently discovered endings in Welcome To The Dark Place and what triggers them. The list will expand as the community uncovers more.
| Ending Number | How to Unlock | 
|---|---|
| 1 | Reach the Horizon by traveling through the Dusk (the outer edge of The Dark Place). | 
| 9 | Attempt to drive the car inside the Abandoned House after obtaining the Car Keys. | 
| 11 | Descend into the well or try to retrieve coins from it. | 
| 22 | Steal chocolate from the Supermarket. | 
| 23 | Touch the bubbles after picking up the Shed Key from the Dock. | 
| 26 | Fail to escape from the Mango Village cannibal. | 
| 40 | Place your arm in the Hole Tree and close your eyes. | 
| 42 | Step on a mine. | 
| 43 | Open the hidden door past the cabinet beneath the hatch in the DP Library. | 
| 47 | Lose the encounter against the Oak Tree while heading to the Lighthouse. | 
| 49 | Fail to defuse the bomb hidden inside the Mail Box. | 
| 53 | Die to the Undergoing by failing to escape within 53 seconds. | 
| 67 | Fail the encounter with the doctor on Floor 4 of the Tall Office Building. | 
| 71 | Take the Gold Key from the Mansion’s dining table. | 
| 77 | Fail to crawl through the vents beneath the hatch in the DP Library. | 
| 79 | Trust the mysterious chair in the middle of the Forest. | 
| 81 | Stop the boy who is moving the wagon. | 
| 82 | Fall down the Chasm. | 
| 84 | Get lost in Dimlose. | 
| 106 | Step into a bear trap. | 
While many of these outcomes seem trivial, others—like Endings 1, 43, and 47—hold deeper significance, tying into the overarching narrative and hinting at possible “true” conclusions. Pay attention to environmental cues, sounds, and item descriptions; subtle differences between runs can lead you toward unique lore.
How to Escape The Dark Place and Reach the Cloud Ending
The only confirmed escape from The Dark Place lies in reaching the Cloud. Doing so requires understanding how the rules interact and navigating several key areas, including the Cement Tower where the mechanical Dragon resides. Repairing this Dragon appears to play a central role in achieving the canonical ending, symbolizing rebirth or enlightenment beyond the nightmare’s cycle.
However, many players believe there may be multiple “true” endings—each representing a different interpretation of escape: physical, emotional, or spiritual. The recurring imagery of falling, drowning, and ascending implies the Cloud might not be a literal destination, but a reflection of acceptance or realization.
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The variety of endings serves more than replay value—it reinforces the game’s psychological themes. Each failure exposes fragments of who or what you are, suggesting that understanding The Dark Place requires embracing its contradictions. You don’t just play this game—you slowly decode it, piece by piece, through your own missteps.
Zeekerss’s decision to return to this single-player horror style highlights his signature design philosophy: discomfort, curiosity, and choice intertwined. Like his earlier works It Steals and The Upturned, Welcome To The Dark Place thrives on tension and minimalism, where every click carries weight and meaning. Play Now!
 
 