Silent Hill f doesn’t go easy on players. Between relentless enemies, a draining Sanity system, and limited inventory space, every consumable item you find could mean the difference between survival and death. This guide breaks down all consumables in the game, explaining what they do, how they affect gameplay, and when you should use them.

Unlike other survival horror entries, Silent Hill f weaves consumables directly into both survival mechanics and narrative outcomes. They aren’t just emergency healing items; some can influence stamina management, weapon durability, and even the story’s multiple endings.
Since inventory space is limited, learning which items to prioritize is key. Carrying the right mix of health, sanity, and stamina restoratives can keep you alive when escape isn’t an option.
Full List of Consumables
Here’s every consumable in Silent Hill f, what it restores, and whether it can be used as an offering for Faith at shrines:
Item | Offering Value | What It Does in Play |
---|---|---|
Divine Water | Yes – worth 50 Faith | The strongest Sanity restorative. Fully restores Max Sanity and reduces Sanity damage for a short time. |
Arare | Yes – worth 10 Faith | Bite-sized recovery. Restores a little health, with stronger results if used repeatedly. |
Yokan | Yes – worth 30 Faith | A heavier healing option compared to Arare, restoring a significant amount of health. |
Ramune | Yes – worth 20 Faith | A fizzy drink that replenishes a good portion of Sanity when your mind begins to slip. |
Inari Sushi | Yes – worth 150 Faith | The rare all-in-one consumable. Fully restores Health, Stamina, and Sanity in one go. |
Higashi | Yes – worth 80 Faith | Focused on stamina. Refills Stamina completely and temporarily stops Stamina drain. |
Chocolate | Yes – worth 80 Faith | Provides a small Sanity boost and prevents Focus from consuming Stamina for a limited time. |
Kudzu Tea | Yes – worth 100 Faith | A gradual recovery option that steadily restores both Health and Sanity over time. |
Red Capsule | Cannot be offered | A minor restorative. Recovers a small portion of Health and nudges Max Sanity upward slightly. |
Bandage | Cannot be offered | A reliable mid-tier healing item that restores a large chunk of health. |
First Aid Kit | Cannot be offered | The go-to emergency item. Completely refills your health bar, best saved for boss fights. |
Toolkit | Cannot be offered | Repairs weapon durability so your gear doesn’t break mid-combat. |
How Consumables Are Used
- Health recovery: Bandages and Yokan are efficient for mid-fight recovery, while First Aid Kits and Inari Sushi act as full resets when things spiral.
- Sanity management: Sanity directly impacts how you perceive the world. Divine Water and Ramune help restore balance, but Divine Water stands out because it also reduces incoming Sanity damage.
- Stamina boosts: Higashi and Chocolate ensure you can sprint or focus during critical encounters without worrying about exhaustion.
- Durability repair: Toolkits keep weapons usable, saving you from being stranded in combat with broken gear.
Offerings and Faith
Many consumables double as offerings when placed at shrines, granting Faith points. However, the Faith value is modest compared to dedicated offering items. Only offer consumables if you’re carrying spares, as they are often more valuable in direct survival.
Best Consumables to Prioritize
Because Hinako’s inventory is capped, you’ll need to be selective. These are the top picks to always keep on hand:
- Bandages: Stackable and reliable, making them better than Red Capsules.
- Divine Water: The best Sanity item—restores fully and reduces damage intake.
- Higashi: Essential for unavoidable fights where stamina is crucial.
- Inari Sushi: A rare all-in-one item that acts as a full recovery tool.
- One stack of Toolkits: Enough to keep weapons functional without wasting space.
Related Guides You Might Like:
- Silent Hill f New Game Plus: Unlockables, Endings & Weapons
- Shimizu Residence Silent Hill f: All Puzzles, Crests & Boss Guide
- Silent Hill f All Endings List: How to Unlock All 5 Endings
- Silent Hill f Sacred Sword Guide – How to Find All Jizo Statues and Offerings
- Silent Hill f Middle School Locker Puzzle – All Codes & Rewards
- How to Solve Shrine Vault Puzzle Silent Hill f (All Difficulties)
Tips for Managing Consumables
- Search thoroughly – Many consumables are hidden in drawers, rooms, and containers. Missing them can make the next area much harder.
- Balance survival vs. offerings – Don’t sacrifice essential healing items for Faith unless you’re carrying extras.
- Stack smartly – Prioritize items that can be stacked, like Bandages or Higashi, to save inventory slots.
- Plan for boss fights – Always carry at least one full-restore option (First Aid Kit or Inari Sushi) before heading into major encounters.
Silent Hill f’s consumables aren’t just lifelines—they’re tied to progression, exploration, and even endings. Whether you’re patching up with Bandages, preserving your sanity with Divine Water, or offering Inari Sushi for Faith, knowing when and how to use these items can completely change the flow of your run.
By understanding their effects and managing your inventory wisely, you’ll give yourself the best shot at surviving Ebisugaoka’s horrors. Play Now!