Octopath Traveler 0 Class Guide – All Jobs, Skills, and Protagonist Roles

Octopath Traveler 0 may step away from the eight-character narrative format of earlier titles, but it retains one of the strongest identity systems in the series — its job classes. Instead of selecting a single protagonist and living with that choice forever, players gradually unlock all eight available jobs and freely reassign them to the main character.

Octopath Traveler 0 Class Guide – All Jobs, Skills, and Protagonist Roles Explained
Octopath Traveler 0 Class Guide – All Jobs, Skills, and Protagonist Roles Explained

Each job introduces unique combat tools, weapons, and team roles, so understanding what every class does early will help you build a party that thrives throughout Orsterra. This guide gives you a complete breakdown of every protagonist-eligible job with integrated reference tables for fast comparison and decision-making.

How Jobs Work in Octopath Traveler 0

You choose your first class after the prologue — no second job until its skill tree is finished using JP gained through battles. Only the protagonist can change jobs, meaning they will naturally become your most flexible party asset.

See also: Octopath Traveler 0 Mastery Guide – All Skill Mastery Locations

Unlocking all job skills lets you master them, turning key abilities into transferable Masteries. These can later be equipped by other allies (when compatible with their weapon type), giving this game long-term progression depth beyond a single class lane.

Octopath Traveler 0 Job Overview – All Playable Classes

A quick look at every job before we break them down individually:

JobRoleWeaponsStrength Type
WarriorPhysical frontline attackerSword / PolearmRaw damage, defense breaking
HunterMulti-hit breaker + rangeBow / AxeShield shredding, critical setups
ThiefSpeed + steal utilityDagger / SwordHP/SP drain, crit burst
ApothecaryHealing + reviveAxe / TomeSustain & status protection
ClericLight healer/mage hybridStaff / FanAoE heals + light damage
DancerBuffer + agility supportFan / DaggerGroup buffs + Ice magic
ScholarElemental damage dealerStaff / TomeFire/Light/Wind AoE nukes
MerchantEconomy & BP batteryPolearm / BowSP regen, JP farming, money

What Every Class Offers and When to Use It

Below each job section you will find two structured tables:

  1. Battle Skills (SP costs + effects)
  2. Support Skills (passives that alter playstyle)

Warrior – The Pure Frontline Powerhouse

The Warrior is ideal for players who want immediate offensive output. Sword and polearm skills let you control the battlefield through direct hits, defense reduction, and counter-engagement for bosses with repeat swings. When powered through Abide, Warriors hit some of the highest physical numbers in early and mid-game.

Warrior Battle Skills

SkillSP CostDescription
Cross Strike12Sword damage to one enemy.
Abide6Boost self physical attack (3 turns).
Spearhead9Polearm hit + act sooner next turn.
Helmcleaver8Sword hit + reduce enemy physical defense.
Counter Posture36Counter incoming physical attacks (2 turns).
Assault34Polearm AoE, stronger from back row.
Upending Strike35Heavy sword damage twice.

Warrior Support Skills

Support SkillEffect
Peak PerformanceBonus damage at full HP.
Phys. Atk +50Increase attack power greatly.
Phys. Def +50Boost durability.
Defiant Spirit+1 BP gain while debuffed.

Hunter – Hit Many Times, Break Shields Fast

The Hunter specializes in breaking multiple shields quickly with random-hit skills like Rain of Arrows. Bow users deal consistent ranged DPS, while axes add a secondary strike profile. Sniper (support skill) is a defining mechanic — when positioned in the back row, you gain a bonus end-of-turn strike, granting free damage every round.

Hunter Battle Skills

SkillSPDescription
Stray Arrows14Bow attacks random foes x2.
Boomerang Toss14Axe strikes random foes x2.
Trade Tempest15Wind damage AoE.
Ensnare9Target acts last (2 turns).
First Shot30Bow hit + guaranteed crit next attack.
Rain of Arrows125–8 bow hits, amazing for breaking.
Two-Tiered Shot30Bow x2 → move back row → end-turn bow x2.

Hunter Support Skills

Support SkillEffect
Extra ExperienceBonus EXP (non-stackable).
Invigorating BreakRecover HP when breaking foes.
Crit +50Massive crit boost.
SniperAutomatic bonus shot in back row.

Thief – Speed, Sustain, and Steals

The Thief shines through survival and utility. Steal enables item acquisition early, while HP Thief/SP Thief allow sustain without consumables — valuable for low-item progression runs. Dark damage skills add coverage against magic-weak enemies, while high evasion makes Thieves notoriously hard to hit.

Thief Battle Skills

SkillSPDescription
Steal3Take an item from enemy.
HP Thief9Dagger x2, heal portion of damage.
Shadow Bind8Dark hit + speed down.
Level Slash14Sword AoE hit.
SP Thief9Dagger x2, absorb SP.
Master of Shadows8Dark damage x2.
Tri-Edge27Dagger triple strike.

Thief Support Skills

Support SkillEffect
Extended EnfeeblementDebuffs last +1 turn.
Evasion +50High dodge chance.
Speed +50Faster turn priority.
Entrap50% chance to inflict debuff on hit taken.

Apothecary – Reliable Healing and Revival

If survivability is important to you, Apothecary is the most impactful early pick. Access to Vivify (revive) sets them apart from Cleric and Dancer. They also provide total status immunity windows and regen-wide healing, enabling safe run stability for long dungeons.

Apothecary Battle Skills

SkillSPDescription
First Aid6Targeted heal.
Amputation12Axe hit.
Enshroud9Chance to blind target.
Rehabilitate15Status immunity (2 turns).
Vivify24Revive an ally.
Heal All15Front/back row regen (3 turns).
Cross Cleave30High-power axe strike.

Apothecary Support Skills

Support SkillEffect
Resist AilmentsHigher resistance to conditions.
Max SP +50Expanded casting pool.
Max HP +500Massive health boost.
Inspiriting BreakRestore SP on enemy shield break.

Cleric – Light Magic + Group Survival

A Cleric blends healing with Light elemental offense. Light of Judgement hits hard, while Celestial Veil returns SP based on damage taken — excellent for tank-heavy front rows. Wondrous Veil also acts as a one-time party safetynet, similar to auto-revive mechanics.

Cleric Battle Skills

SkillSPDescription
Heal Wounds12Heal front/back row.
Holy Light11Light hit to one.
Brain Bash18Weapon-based hit.
Sacred Flame’s Protection16Small chance to negate attacks.
Light of Judgement22Big Light nuke.
Celestial Veil8SP recovery barrier (2 turns).
Wondrous Veil30Ally auto-resurrect once.

Cleric Support Skills

Support SkillEffect
HP Recovery UpHigher healing output.
Elem Def +50Magic resistance increase.
Max SP +50Bigger cast pool.
EncoreSelf-revive once.

Dancer – Buff Engine + Elemental Support

Buff-focused teams flourish with a Dancer. Physical and elemental stat enhancement skills ramp entire parties over time, while Frosty Refrain adds Ice damage for elemental variety. Boost-Start making your first BP free lets you open fights explosively.

Dancer Battle Skills

SkillSPDescription
Lion Dance6Boost ally physical attack.
Wild Strike14Fan strike x2 random.
Coney Caper6Boost evasion.
Frosty Refrain11Ice magic hit.
Peacock Strut6Boost elemental attack.
Porcupine Stomp6Boost elemental defense.
Triple Arc27Three fan hits.

Dancer Support Skills

Support SkillEffect
The Show Goes OnBuffs last longer.
Extra JPMore JP per fight.
Speed +50Faster acting.
Boost-StartBegin with +1 BP.

Scholar – Elemental AoE Control

The Scholar is the strongest choice if clearing battles quickly is priority. Access to Fire, Wind and Light multi-target spells — including double-strike variants — makes them unmatched in wave control. Analyze auto-exposes weaknesses early, reducing trial fights.

Scholar Battle Skills

SkillSPDescription
Analyze1Reveal HP + weakness.
Fireball12Fire AoE.
Tornado12Wind AoE.
Luminescence14Light AoE.
Fire Storm33Fire AoE x2.
Maelstrom33Wind AoE x2.
Blinding Light33Light AoE x2.

Scholar Support Skills

SupportEffect
Study FoeAuto weakness reveal.
Elem Atk +50Higher spell output.
Lasting MemoryBuffs persist even KO’d.
Mystic BreathAuto buff when back-row.

Merchant – The Infinite Sustain Engine

A powerful long-term pick, the Merchant sustains SP, recovers HP without cost, steals Leaves, and generates JP using Arrow of Fortune. In long dungeons they often replace items entirely — your Mage will never run dry again.

Merchant Battle Skills

SkillCostDescription
Deadly ThrustCrit-prone polearm stab.
Rest0Full HP/SP + status recovery.
Mystic Shot18Bow AoE + party SP recovery based on damage.
Collect3Steal Leaves.
Piercing Thrust30Critical polearm burst.
Arrow of Fortune35Huge bow hit + JP gain.
Donate BP5Give 1 BP to ally.

Merchant Support Skills

Support SkillEffect
Extra LeavesEarn more money.
Phys Def +50Bulkier frontline.
Elem Def +50Magic tanking benefit.
Borrow BPBorrow BP; both lose recovery next turn.

Choosing Your First Class – Which Fits You?

Pick based on playstyle, not damage alone. If you want:

Preferred StyleRecommended Job
Big weapon damageWarrior
Fast wave clearingScholar
SP sustain + team economyMerchant
Crit + abilities that steal resourcesThief
Revive and long survivalApothecary
Group buffs scaling into late-gameDancer
Multi-hit shield breakHunter
Balanced heals + Light coverageCleric

Eventually, you will unlock them all — but your first job determines how you survive the early curve. As JP accumulates and Masteries unlock, experiment, swap, and sculpt your protagonist into the most flexible fighter in Orsterra. Play Now!

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