Deltarune Chapter 5 Walkthrough: Complete Step-by-Step Guide

Chapter 5 pulls Deltarune’s story out of Castle Town and into a Dark Fountain hidden inside Asgore’s own flower shop, and it doesn’t let up from there. What starts as a quiet morning making honey toast for Toriel turns into a school festival, a lakeside date, and eventually a full-on confrontation with a golden flower who commands six other flower-people. This walkthrough covers every major step in order, from the opening toast to the final fountain seal.

deltarune chapter 5 walkthrough

How Do You Start Deltarune Chapter 5?

Kris returns to their bedroom at the start of the chapter and tucks their SOUL back into place. Step into the hallway, where Kris avoids their own reflection in the mirror, then head downstairs to find Toriel asleep on the couch.

Toriel wakes up and asks for honey toast. Walk to the toaster or microwave, interact with it, and let the 10-second timer run its course; there’s no way to speed it up. Hand her the finished toast, and she’ll talk about a locked house, a late night with Sans, and her plan to surprise Asriel at his dorm since his exams are wrapping up.

Leave the house and head south, then right. Along the way you’ll run into the Flower King, who brings up Toriel’s finances and mentions wanting his old job back if things go well with Carol. Grab the save point near the school, then head inside and through the storeroom door to reach the black door into the Dark World. Ralsei and Lancer are waiting on the other side.

How Do You Solve The Castle Wall Puzzle?

Inside the castle, you’ll hit a wall-climbing puzzle. Move upward and avoid the descending bars. Getting hit sends you backward, and the penalty scales with how far you’ve already climbed, so treat the last stretch before the top with extra care. At the top, a mysterious figure shows up and promises to help if anyone gives the group trouble.

Once you’re past the puzzle, visit the store for gear and check in with your recruits at the cafe. Head north to find Lancer, who wants you to design a dress for Susie’s date. Every option in the customization menu leads to a fine outcome, so pick whatever fits.

Cross into the living quarters and find Ralsei’s room, still mostly empty. Susie promises she and Kris will fill it up. Tell Ralsei to just be himself when he asks whether he’s allowed to have his own opinions, and Susie will interrupt by dragging in a garbage bin, calling it the first piece of furniture.

Exit through the school to find Noelle waiting outside. After a short back-and-forth between her and Susie, Susie asks Kris to lead the way, and both of them start following you.

How Do You Reach The School Festival?

Head south to find Noelle’s dad working on the Town Hall decorations. Talk to him to learn where Noelle’s mom is, then walk toward the gate marked Festival and look left. The black gate that was locked earlier is now open.

Past the gate, you can explore freely: a comedy act runs on the left side of the festival, and you can vote for Festival King and Queen on the right. None of this changes the story outcome, but it adds extra dialogue worth catching. Talk to Asgore and the rest of the NPCs before choosing to head to the beach when prompted.

What Happens During Susie And Noelle’s Date?

A few hours pass, and Susie and Noelle’s date is already underway while Kris naps at the table.

  • Carol calls, and Susie snatches the phone and throws it before immediately worrying she threw it too hard.
  • She gets on one knee to hand it back, which turns into a genuinely sweet moment.
  • The two settle by the lake to watch the sunset, and Susie carries Noelle into the water.
  • Noelle admits she wants to run away from home but feels too weak to actually do it, and Susie tells her she’s stronger than she thinks.
  • Noelle picks up Carol’s next call and blurts out that she’s staying with Susie because she likes her.
  • Susie tells her the feeling is mutual and heads off for ice cream.
  • Carol calls a third time with worse news: Noelle’s dad has fallen at the festival, and Noelle rushes off.

Susie then wakes Kris up so the two of you can head toward Asgore’s flower shop.

How Does The Dark Fountain Open At The Flower Shop?

At the shop, Susie goes inside to buy flowers for Noelle. While she’s inside, Kris pulls out their SOUL, draws a knife, and slips around to the back entrance. Susie comes out, spots a Dark Fountain forming, drops the flowers, and rushes back in. Kris goes in through the back, puts the SOUL back, and falls into the new Dark World alongside her.

Where Do You Find Ralsei And Meet Flowery?

You land in a field of dark grey grass where Asgore is talking to someone off-screen. An anime-style cutscene introduces Flowery, a golden flower character who claims an SSS blood type and describes himself as Asgore’s college roommate and best friend. He grows a flower directly out of Susie’s hand, then hides the party in nearby bushes whenever Asgore walks by.

Follow the path to find four wardrobes. The first three hold nothing useful, but the fourth has Ralsei stuffed inside; open it to bring him back into the party. Flowery drops Ralsei’s old Chapter 1 costume on his head before vanishing again, and Ralsei warns everyone to hurry in case the Roaring Knight tries to kidnap Asgore the same way it took Toriel back in Chapter 3.

How Do You Solve The Garden Of Hopes And Dreams Puzzles?

This area echoes Chapter 1’s Field of Hopes and Dreams, with cherry blossoms blooming as you move right. Save, cross the bridge, and fight or spare the two Floradinn that ambush you. Cross a second bridge to find a chest with the Red Ribbon, a strong early-chapter armor piece.

Ahead, three spikes block the path; clear them by pushing a stone onto a switch. A second set of spikes needs another stone that a Floradinn is guarding. To free it up:

  • Head south and bite the mushroom twice to grow it over Kris’s head.
  • Walk back to the Floradinn so the tree bark knocks the mushroom off.
  • A group of foxes shows up, and one of them shapeshifts into the exact stone you need.
  • When it tries to eat the mushroom, press Z to grab it and carry it to the second switch.

Pass through the spinning scissors in the next room and reach a large locked door guarded by a Floradinn fight. Use Ralsei’s Idea act, which explains love as a flower that blooms in its own time, to end the fight peacefully. The door still won’t open until Flowery drops in, squishes Ralsei, and forces his way into the party.

Interact with Ralsei’s remaining hat twice so Flowery grows flowers on it, then fight the second Floradinn with Flowery standing in for Ralsei. He grabs both enemies, makes them kiss, and tosses them aside, which finally opens the door. You’ll find a save point and a box of fake Flowery Dollars just past it.

Where Do You Get The Watering Can And Petal Feather?

Through the door, pick up the watering can. The path ahead has vanished, but watering the eight nearby flowers grows grass and forms a new route. The can also unlocks extra paths back in the scissors room, and you can use it to open a shortcut to a Green Tea chest.

Ring the second bell to guide the scissors into a tree that a Sheary is tending, which starts a fight. Use the SalonCut act and cut along the arrows accurately to fill the Mercy meter fast enough to spare it.

Past the newly opened area, you’ll find a small restaurant where Asgore and Flowery are drinking. Flowery slaps noise-cancelling cups on Asgore’s ears and hands the party free root beer, which Susie downs in one gulp. Save, then continue right.

Leaves block the path ahead; rush through the nearby speed torii gates to break through them. Loop the lower path, climb the stairs, and work through a set of timed platform puzzles where you press a button and stand on the highlighted spots with Susie and Ralsei. Later, Ralsei clears a switch puzzle blocking Susie’s route on his own, so just climb the stairs to regroup. Flowery shows up again, skateboarding past one of the puzzles while Asgore watches in admiration, before the door finally opens.

Save and take the left speed torii gate, then follow this route from the intersection: right, up, right, up, right, up, left, up. Water the black patches along the way to reach a chest with Green Tea. Head back to the empty watering can stand, water the path to reach a torii gate, water the black patch above and to the right, place the can on the stand, and head inside.

This leads to a one-on-one fight against Aqua after Ralsei trades for the Petal Feather on her behalf. Use Spin early for 20% Mercy, Dance to counter her sweeping sword rows, and Coolpose against the petal spread attack. Survive her final massive sword swing to end the fight; she keeps her end of the deal.

Save, head right at the intersection, and climb the stairs to pick up the Petal Feather. This shifts the game into a platformer-style mode where you swing your sword freely and can press C to command the party, either turning Ralsei into a platform or having Susie cut down a tree to clear vines.

Aqua interrupts with a short real-time fight using her Bullet Pattern. Dodge her projectiles, jump-attack to clear the bullet clusters, and hit the statue nearby to switch back to normal mode. Before you do, use Act on a green hook point to summon Jackenstein, who stretches Ralsei into a platform so you can cross and grab a bag of Flowery coins.

How Do You Beat Seth And Aqua’s Boss Fights?

Heading right in the Way Home area, you’ll spot Asgore and Flowery sitting on a huge plant above. Asgore mentions a black river flowing from the ground, and Flowery brushes the comment off. In the next room, hit the statue, climb the tree, and use Ralsei as a platform at each hook point until you reach the upper cliff, where the fountain becomes visible in the distance.

Following the path puts you right behind Asgore and Flowery at the fountain. Susie calls out, Flowery blasts Asgore away, and warns that one more step starts a fight. Kris steps forward anyway, and Flowery tells everyone to meet him at the Flower Castle.

Save, climb the vines, pass more speed gates, and use charge jumps to clear the wider gaps before dropping into a hole at the top. You’ll overhear Seth correcting Aqua on her own name. Use Act on vines to build platforms, fight airborne book enemies by jumping up to reach them, ride a wind geyser to the top, and slide across to the other side, where a farmer NPC is waiting. Climb the vines while watching for falling peaches, then fight two Leafling enemies.

Continue right, flip modes again, and confront Seth and Aqua directly. Seth starts a real-time fight by summoning a pair of glasses while Aqua throws swords that double in number if they pass through the lenses. Have Susie use Rude Buster on the glasses, command Ralsei to hang on one corner to tilt them toward Kris, then jump onto Ralsei and attack until the lenses shatter. Repeat the process on the second pair. Aqua flees, Seth trips over himself, Ralsei helps him up, and both leave looking embarrassed.

For the follow-up boss fight, use FlatterX on Seth to raise his Mercy by 50%, though he’ll grab and toss the notification before it lands. PoseX on Aqua adds another 20% until Seth cancels it out. Survive a thrown duck attack, then Aqua shoving Seth into a box while she attacks with swords. Once Aqua flies off, Seth fights alone for a bit before calling her back, and the pair fly away together.

How Do You Beat Yellow, Blue, Orange, And Green In Flower Castle?

Activate the Petal Feather to leap onto the Flower Castle, deactivating it before the final staircase. Inside, Flowery claims he’s protecting Asgore from his family’s pain. Asgore appears in shining armor and pushes Kris and Susie into a light pillar back to the real world. Kris remembers the shop’s back entrance, and the two of you use it to re-enter the Dark World.

Flowery immediately traps Susie and Kris in a cage. Eating the moss in the top right corner starts a running gag where Flowery keeps summoning more of it. Aqua joins the cell and bonds with Susie, then Seth shows up to convince Aqua the group is her enemy. Aqua lifts the cage to protect them instead, and when Seth asks Kris for a reward for helping build the Dark World, Kris hands over a feather that Susie intercepts, prompting Aqua to slam the cage shut on Seth.

Reunite with Ralsei and head up a floor, clearing two Shinobeetle fights along the way with the Convince act followed by Spare. You’ll find Asgore and Flowery sorting through old notes, building a case that the Roaring Knight is real. A gun enemy follows this scene; use Ralsei’s act to pull it down, hit it until it retreats, then dodge its circular attacks to finish it off.

Yellow guards the next area and threatens the group until you talk him into a slump. Unlock his door, fight past the enemies inside, find and wear Yellow’s hat, then dig with Susie and Ralsei to discover Yellow was standing behind you the entire time. He leads you to a room with the Hyper Punishment Gun, which he’s about to turn on himself. Use his own flower to jump and strike it, have Susie hit it with Rude Buster, and keep attacking while dodging Aqua’s swords until the gun breaks. Yellow locks himself in jail anyway.

Blue needs Yellow to open the Blue Key door, so follow his cloud trail back to the colored doors, where Aqua confirms Yellow is already in jail. Blue frees him, but a spotlight catches the group as they try to sneak past, triggering the Yellow and Blue boss fight. You need at least 40% TP to start the trial; dodge Blue’s path toward your heart and Yellow’s bullet following it at the same time to build meter, then select Justice on Yellow once you have enough.

Four incidents need solving, and each has one culprit tied to a specific item of proof:

What happenedWho’s responsibleProof to use
A Floradinn ends up flattenedSethPerpBook
Yellow’s shirt goes blackGreenYellowShred
Green loses a handkerchiefAquaRedSplatter
Yellow’s petal stash disappearsBlueBlue String

Blue confesses to taking the petals, and a crushed Yellow fires his gun in frustration, only for it to release flowers instead of ammunition. Blue then hands over a bouquet combining both of their petals, and the gesture lands hard enough to end the confrontation on good terms. Blue tells the group not to pull anything sneaky as they head out.

Relax at the hot spring with Ralsei, who warns that more Dark Fountains will bring the Roaring Knight closer. Susie cannonballs in and breaks the mood. Head right back to the main castle area, use scissors to cut through a bush on the left, and drop down.

Continue past the cafe, dodge Aqua’s swords through the upper doors, and activate the Petal Feather to climb toward Asgore’s room, where Flowery scatters his notes. Ralsei identifies them as records of every Dark World the group has visited, including references to the Black Shards from the Roaring Knight’s sword.

Use Ralsei’s platforms with the feather active to reach the Orange Key, then head through the orange door. Orange calls himself the strongest and starts a fight the moment Ralsei mocks him. Hit his boxing gloves so they ricochet, and knock one into the door to break it open.

Reach the second diner to find Seth, then Green, who skips the fight entirely and serves everyone cheese before opening a shortcut back to the cafe. Continue through the upper door to find Aqua, who wants three foxes found before letting you pass.

  • Chase one fox through an armor room until it tires out, then check the platform in the upper right room to reveal that most of the “foxes” nearby are actually rocks. Behind a curtain, pick any fox and bring it outside; it’ll transform into either Aqua or Seth. Place that character on the platform, then carry the real fox past the red lines.
  • For the second fox, watch the bullets moving irregularly to the right and grab the fourth one from the left. Bringing it to Aqua turns her into a Netskie; use the Faker act and touch the fake bullets for Mercy until the real Aqua shows up with real swords. Seth ends the fight by dragging both versions of Aqua away.

Climb up, activate the Petal Feather, use Ralsei on the sword fans to reveal hidden platforms, and head right for a combined fight against Seth, Aqua, and Orange’s glasses. This time, angle Orange’s boxing gloves at Seth’s glasses with four well-placed hits instead of relying on Rude Buster.

Orange turns out to be a tiny rat underneath, and its attacks deal zero damage. It storms off after everyone tells it to practice more. The next door leads to Green and Orange together; Orange accuses the group of bullying it, and eating Green’s food makes its gloves swell up for a real boss fight. Both can be spared, but each needs 84% TP. Defend early to build TP, and grab Green’s dropped eggs before Orange eats them for extra meter. At the threshold, use the get-along act on Orange for 25% Mercy on Orange and 20% on Green. Orange has to eat at least five items before it attacks, and using FeastX on Green helps speed things along. For the final combined attack, watch the red lines that mark the glove’s path and dodge the following hands until it ends.

How Do You Reach And Clear The Final Gauntlet?

Past this fight, Ralsei quietly prays for the prophecy to change and for his friends’ safety. Flowery rises out of nearby water, tells Ralsei he has a kind heart, and hands over free-drink vouchers before leaving. Regroup with the rest of the party, cut through a second bush on the left, grab the giant watering pot, and use it on the sprout below to grow a massive vine.

Climb the vine while flowers make awkward small talk with a distant Asgore. Near the top, Asgore asks Flowery to let him fight the Roaring Knight directly, and Flowery blasts him away instead, letting the group reach the summit. Flowery warns that the flowers will fight with everything they have if you continue, and they scatter. Save before heading through the door.

Sprint past a Shinobeetle, then Seth confronts you with one of his own; spare everyone here, using Convince to reach 85% Mercy before sparing with Susie. Blue and Yellow show up next, with Blue building platforms while Yellow destroys any that have flowers on them, so keep moving and use flowers to jump over his lasers near the end.

Inside the castle, Flowery calls out the group’s double standard for never sealing the Castle Town fountain. Susie explains that’s their home, and Flowery drops the subject before leaving. Rush through the next speed gate while dodging Aqua’s knives, then fight off three Shi enemies that Seth sends after you, using Intimidate and timing Z to Kris’s pose. Two spare cleanly, and Aqua joins the last one, so pose and spare it too.

Green appears just long enough to raise cafe prices by a dollar. Save, then work through a large platforming room with the Petal Feather, using Rude Buster on closed flowers to open them and attaching Ralsei to vines mid-air. The timing window is tight, and a fall sends you back to the start of the sequence.

The final gauntlet throws everything at once. Seth and Aqua combine attacks, with Seth’s book dropping spirits that Aqua turns into swords; mix Rude Buster with sword strikes to clear them. Blue and Yellow deploy a circling UFO that sweeps lasers across the arena, so stand in the gaps, shift to dodge the beams, hit it with Rude Buster, and finish it with your sword once it descends. Orange closes out the gauntlet with oversized boxing gloves; dodge the shadows before impact, Rude Buster heavily, and in the final phase stay out of the highlighted zones so the two gloves crash into each other. Orange flees and Green heals the whole party. Deactivate the feather, save inside the castle, and step up to the castle top.

How Do You Beat Flowery And Finish Chapter 5?

Flowery greets the party at the top and confirms the fountain is just ahead. Before the last staircase, he asks whether you have the power to defy fate, then vanishes. Climbing the stairs reveals the fountain wrapped in vines with Flowery standing in front of it.

He explains that all seven flowers, himself, Green, Orange, Seth, Aqua, Blue, and Yellow, came from the bouquet Asgore used to propose to Toriel. Asgore kept every one of them alive even after the marriage ended, and with all of them lending him power, Flowery rises to his full strength for the final battle.

Kris’s heart shifts from red to blue partway through the fight, letting you fly through blue bamboo shoots inside a heart-shaped box; only break the blue sections and avoid the white ones entirely. Focus on raising TP and using Kris’s Acts throughout, since the fight rewards persistence over raw damage.

The battle ends with Kris collapsing. Asgore rushes in and says he’s made a decision: all he ever wanted was to keep people safe, but the Dark World itself has become the problem.

  • Ralsei’s attempt to heal Flowery doesn’t take, and he shrinks back down to a plain golden flower.
  • Kris collects its seeds while Susie finds a hidden code inside Flowery’s old container.
  • Seal the second fountain to leave the Dark World.
  • Return to the Light World and walk to school.
  • Susie heads off to Castle Town to work with the Darkners ahead of Noelle’s arrival.

The chapter closes on the credits, followed by a post-credits scene teasing Chapter 6. Play Now!

Frequently Asked Questions

Can I carry my old save into Chapter 5?

Yes, all three walkthroughs used for this guide confirm you can continue from your existing save file without any issues.

Do the festival activities affect the ending?

The King and Queen vote and the extra dialogue options during the festival don’t appear to carry mechanical weight this early in the chapter, but they add optional character moments worth catching.

What does the watering can actually do?

It grows grass over marked ground and blooms nearby flowers, which clears blocked paths, opens shortcuts, and triggers certain puzzle mechanisms throughout the Garden and Flower Castle areas.

How many colored flower bosses are there?

Six: Green, Orange, Seth, Aqua, Blue, and Yellow, plus Flowery himself as the final boss.

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