All Path of Exile 2 Druid Skills and Forms

The Druid is one of the most mechanically complex classes introduced in Path of Exile 2. Instead of locking players into a single combat style, the class is built around persistent Human-form spells and full shapeshift combat, allowing seamless transitions between spellcasting and animal forms.

All Path of Exile 2 Druid Skills and Forms
All Path of Exile 2 Druid Skills and Forms

At launch, the Druid has multiple shapeshift forms unlocked through Animal Talismans, each with its own skill set and resource interactions. This guide covers all Path of Exile 2 Druid skills, including abilities available in Human, Bear, Wolf, and Wyvern forms, with each skill organized by form for easy reference.

Human Form (Non-Shapeshifting) Skills

These skills can be used without transforming and do not require a Talisman. Most importantly, their effects can remain active after shapeshifting, allowing Druids to stack environmental damage while fighting in animal form.

Skill/TagsCore FunctionSkill values
Thunderstorm
(AoE, Sustained, Lightning, Duration)
Creates a thunderstorm that repeatedly strikes enemies in an area, applies Drenched, and increases their chance to be Shocked or FrozenCost: 23 Mana
Cast Time: 0.90s
Crit Chance: 9.00%
Damage: 1 to 16 Lightning
Storm Radius: 2.3m
Impact Radius: 0.8m
Duration: 12s
Hit Interval: hits 1 target every 0.35s
Per-Enemy Hit Limit: once every 0.50s
Drench Limit: cannot Drench enemies above level 32
Drenched bonus: 25% more Freeze buildup; 50% more chance to be Shocked
Drenched linger: 2s
Limit: 1 Thunderstorm
Volcano
(AoE, Projectile, Fire, Duration, Channelling)
Raises a volcano that damages enemies standing on it and repeatedly fires molten projectiles; slamming it triggers additional eruptionsCost: 7 Mana, plus 6 Mana per second
Cast Time: 0.80s
Crit Chance: 5.00%
Eruption Damage: 4 to 6 Fire
Projectile Damage: 3 to 5 Fire
Projectile Rate: every 0.5s (also when Slammed)
Stages: channelling ends at 4 stages; 150% more Eruption damage per additional stage
Eruption Radius: 1.2m
Impact Radius: 0.6m
Duration: 8s
Limit: 1 Volcano
Extra details: fires 3 projectiles; initial eruption fires 4 additional projectiles per additional stage; destroyed after 10 Slams
Spell Totem
(Totem, Duration, Conditional, Meta)
Consumes Power and Endurance Charges to raise a Totem that casts socketed Spells for a limited durationCost: 38 Mana
Totem Duration: 8s
Limit: 1 Totem
Power Charge scaling: socketed skills deal 10% more damage per Power Charge consumed
Endurance Charge scaling: 20% more Totem life per Endurance Charge consumed; 20% more Totem duration per Endurance Charge consumed
Downsides: socketed skills deal 13% less damage; 25% less Cast Speed
Entangle
(AoE, Sustained, Physical, Duration, Plant)
Creates crawling fissures that deal Physical damage while attaching vines that repeatedly damage and Slow nearby enemiesCast Time: 0.90s
Crit Chance: 10.00%
Fissure Damage: 4 to 5 Physical
Fissure Length: 8m
Vine attach range: 1.5m
Limit: 4 fissures
Fissure Duration: 8s
Vine rate: attaches a vine every 0.1s
Overgrown: fissures expire 50% slower; can attach up to 2 additional vines
Vine Damage: 1 to 1 Physical
Vine stretch limit: up to 2m before breaking
Vine attachment duration: 1s
Slow per vine: 15%
Max vines per enemy: 3
Tornado
(AoE, Physical, Duration, Orb)
Creates a moving Tornado that chases enemies, repeatedly dealing Physical damage and applying HinderCost: (10—110) Mana
Cast Time: 0.75s
Crit Chance: 10.00%
Damage: (1.6—44.4) Base Physical Damage per second
Effect: enemies in range are Hindered

These skills define the Druid’s battlefield control and continue functioning while shapeshifted.

Bear Form Skills

Bear form focuses on Rage generation, heavy melee impact, and area denial. All Bear skills require a Bear Talisman.

Skill/TagsCore FunctionSkill values
Maul (Basic Attack)
(Melee, Bear, Strike)
Shapeshifts into Bear form and performs a melee strike that generates Rage on hitAttack Speed: 110% of base
Attack Damage: (55—172)% of base
If not already Bear: +0.6s to Total Attack Time
Melee Strike Range: +9
Rage: gain 4 Rage on Hit
Rampage
(AoE, Melee, Bear, Slam, Channelling, Travel)
Shapeshifts into Bear form and charges forward while repeatedly slamming the ground, consuming Rage over timeCost: (12—85) Mana
Attack Time: 1.25s
Attack Damage: (90—281)% of base
Added Physical: (10—96) to (14—144)
If not already Bear: +0.6s to Total Attack Time
Ferocious Roar
(Bear, AoE, Nova, Meta)
Shapeshifts into Bear form to generate Rage based on nearby enemies and empower subsequent attacks to Break ArmourCost: 36 Mana
Cooldown: 8.00s
Use Time: 1.10s
Socketed Warcry Cost Multiplier: 200%
Empower scaling: 1 empowered attack per 10 enemy Power in range (up to 50 Power)
Warcry Radius: 7m
Rage: gain 2 Rage per enemy Power in range
Armour break: empowered attacks break 123 Armour on hit
If socketed Warcry: triggers socketed Warcry; socketed skills deal 48% increased damage and have 50% increased AoE; empowered attacks from socketed skills deal 48% increased damage
Furious Slam
(Bear, AoE, Melee, Slam)
Shapeshifts into Bear form and slams the ground to create shockwaves, spending Rage to trigger larger shockwaves and Jagged GroundCost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 70% (Enraged: 110%)
Stun buildup: base 60% more (Enraged: 60% more)
Timing: +0.4s to base attack time if not standing; +0.4s to base use time when shapeshifting (applies to base and Enraged lines)
Shockwave Radius: 2m (Enraged: 3m)
Rage spend: spends 10 Rage to perform Enraged slam if possible
Jagged Ground: 4s duration
Walking Calamity
(Bear, Buff, AoE, Fire, Duration)
While in Bear form, converts excess Rage into Glory to trigger continuous meteor strikes and grant Fire damage bonusesLevel: 13
Cost: 93 Mana
Attack Speed: 70% of base
Small Meteor Attack Damage: 149%
Large Meteor Attack Damage: 374%
Requirement: supported skills require 20 Glory to use
Timing: +0.3s to base attack time if not standing
Trigger Rate: meteor every 0.05s; 1 large meteor every 20 meteors
Meteor Radius: meteors fall in 8m radius
Buff Duration: 10s
Buff grants: 5 Rage regenerated per second; 30% of damage gained as Fire damage
Conversions: Small Meteor converts 100% Physical to Fire (impact radius 0.8m); Large Meteor converts 100% Physical to Fire (impact radius 1.4m)
Ignited Ground: 5s duration

Bear form rewards sustained aggression and careful Rage management.

Wolf (Werewolf) Form Skills

Wolf form emphasizes speed, Cold damage, and Mark-based mechanics, supported by temporary Wolf minions. All Wolf skills require a Wolf Talisman.

Skill/ TagsCore FunctionSkill values
Rake (Basic Attack)
(Wolf, AoE, Melee)
Shapeshifts into Wolf form and performs rapid melee slashes that can generate exploding Ice FragmentsN/A
Pounce
(Wolf, Melee, Strike, Metagem)
Leaps to an enemy, applies a Mark, and summons a Wolf minion when a Marked enemy is defeatedN/A
Arctic Howl
(Wolf, Warcry, AoE)
Creates Chilled Ground, adds Cold damage to attacks, and buffs Wolf minions if presentN/A
Lunar Assault
(Wolf, AoE, Melee, Cold)
Slashes enemies with moon-infused claws, converting Physical damage to Cold and greatly increasing Freeze buildupConversion: converts 80% of Physical damage to Cold damage
Chill: 240% more Magnitude of Chill inflicted
Freeze: 240% more Freeze Buildup
Cross Slash
(Wolf, AoE, Melee)
Leaps backward while slashing the ground twice, detonating Marks and pulling Ice Fragments to the impact pointGouge: length 4.7m; width 1.6m
Ice Fragments: flings Ice Fragments within 7m
Shockwave: length 2.4m; width 1.6m; flings Ice Fragments within 7m
Lunar Blessing
(Wolf, Buff, Cold, Duration)
Consumes Rage to grant Cold damage, attack speed, and movement speed while causing Wolf attacks to trigger MoonbeamsCooldown rule: cooldown does not recover during buff
Knockback: knocks back enemies
Buff duration: 5s + 0.2s per Rage spent
Buff grants: 52% of damage gained as Cold damage
Moonbeam: 1.00s cooldown; 149% attack damage; converts 100% Physical to Cold; impact radius 1.6m

Wolf form revolves around mobility, Freeze buildup, and controlled burst windows.

Wyvern Form Skills

Wyvern form combines melee, projectiles, elemental effects, and corpse interaction. All Wyvern skills require a Wyvern Talisman and rely heavily on Power Charges.

Skill/ TagsCore FunctionSkill values
Rend
(Wyvern, Melee)
Consumes Power Charges to empower Wyvern melee attacks, increasing area and damageN/A
Wing Blast
(Wyvern, AoE, Melee, Wind)
Launches the Wyvern backward with a wingbeat that Knocks Back enemies and triggers shockwaves on Heavy StunCost: 10 Mana
Attack Damage: 103%
Shockwave Attack Damage: 145%
Total Attack Time: +0.3s
Stun: cannot cause Stun buildup (Blast + Shockwave)
Knockback: knocks back enemies
Blast length: 6m
Power Charge chance: 10% chance to grant a Power Charge on Heavy Stun (modified by Monster Power)
Shockwave radius: 2m
Devour
(Wyvern, AoE, Melee, Slam)
Consumes corpses or Cullable enemies to restore Life and gain Power Charges, leaping to distant targets if neededCost: 13 Mana
Attack Speed: 170% of base
Attack Damage: 93%
Travel scaling: up to +0.5s Total Attack Time based on distance travelled
Knockback: knocks back enemies
Impact radius: 1.8m
Recovery: regenerates 39 life per enemy or corpse consumed over 1s
Extra corpses: consumes up to 2 additional corpses near the target
Oil Barrage
(Wyvern, AoE, Projectile, Channelling)
Fires Oil projectiles that Slow enemies and apply Elemental Exposure, consuming Power Charges to channel an electrified barrageCost: 19 Mana
Attack Speed: 300% of base
Attack Damage: 146%
Projectiles: fires 3
Slow: oil slows movement speed by 20%
Exposure: lowers total Elemental Resistances by 20%
Radius: 1.4m
Duration: oil and oil ground last 6s
Channelling: ends after one group of projectiles
Empowered mode: attack damage 201%; converts 40% Physical to Lightning; consumes 1 Power Charge every 2s to continue channelling; (keeps 3 projectiles, 20% slow, -20% total res, 1.4m impact radius, 6s oil duration)
Flame Breath
(Wyvern, AoE, Fire, Channelling)
Takes flight and channels a stream of fire that Ignites enemies, consuming Rage and Power Charges to extend and empower the attackCost: 88 Mana, plus 6 Rage per second
Cooldown: 6.00s
Attack Speed: 800% of base
Attack Damage: 70%
Conversion: converts 100% Physical to Fire damage
Ignite: 750% more Ignite Magnitude
Channelling: Rage cost ignored for first 4s; cannot gain Rage while active
Radius: 2m immolation radius
Empowered: gains 50% of damage as Lightning damage; spends Rage 50% slower
Rolling Magma
(Wyvern, Projectile)
Launches bouncing magma orbs that deal area damage along their pathN/A
Lightning Barrage
(Wyvern, Channelling, Lightning)
Channels lightning-infused projectiles while grounded, with channel duration scaling based on Power ChargesN/A

Wyvern form rewards positioning, resource planning, and commitment during channelling skills.

Druid Skill Values and Update Notes

  • Skill values are not final and may change before or after release.
  • Some skills are partially revealed and lack full numerical data.
  • A fourth shapeshift form has been teased but not fully disclosed.
  • Basic attacks tied to forms may not count toward the official skill total.

Read More:

Some Druid abilities are still not fully disclosed, and several skill values remain marked as not final. This guide reflects all confirmed information available at the time of writing, and it will be updated as additional Druid skills and final values are revealed in upcoming Path of Exile 2 patches. Play Now!

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