Feats in Baldur’s Gate 3 are special upgrades that can change how your companions perform in battle. The right feat choice can turn a support caster into a reliable frontline defender or make a damage dealer hit like a boss killer. Feats can boost raw damage, protect concentration spells, improve defenses, or unlock tactical options that completely reshape a character’s role in the party.

Companions earn their first feat at level 4, with additional choices at levels 8 and 12, while Fighters and Rogues gain extra opportunities thanks to their class features. Understanding which feats suit each companion’s default class and combat style ensures your team works in perfect synergy, whether you’re controlling the frontlines, sniping from a distance, or supporting with crucial spells.
See also: Where to Get Belm in Baldur’s Gate 3 (BG3): Location & Combat Tips
Choosing the right feats in Baldur’s Gate 3 can transform your companions, unlocking new power, survivability, and tactical options for every battle.
Lae’zel – Battle Master Fighter
Feat | Description |
---|---|
Great Weapon Master | Bonus attack on crit/kill; -5 to hit for +10 damage |
Sentinel | OA stops enemy movement; punishes attacks on allies |
Polearm Master | Bonus butt attack; OA when enemies enter reach |
Tough | +2 HP per level |
Savage Attacker | Roll damage twice; take higher |
Lae’zel is your primary frontline bruiser, excelling with two-handed weapons and battlefield control. Great Weapon Master is her damage spike feat, and pairing it with Sentinel + Polearm Master allows her to lock down choke points, striking enemies as they approach. Tough adds durability for drawn-out fights, and Savage Attacker ensures her big hits are consistent.
Karlach – Barbarian
Feat | Description |
---|---|
Tavern Brawler | STR applies twice to unarmed/throw damage |
Great Weapon Master | Bonus attack + -5/+10 damage trade |
Martial Adept | 2 maneuvers + 1 superiority die |
Savage Attacker | Roll damage twice; take higher |
Sentinel | OA stops enemies in place |
Karlach is a rage-fueled melee powerhouse, built for burst damage and frontline threat. Tavern Brawler turns thrown weapons into devastating attacks, synergizing with her Rage damage. Great Weapon Master + Reckless Attack provides massive offensive spikes, while Sentinel ensures enemies stay focused on her instead of your squishier allies.
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Minthara – Paladin
Feat | Description | Prerequisite |
---|---|---|
Sentinel | OA stops enemy movement | None |
Savage Attacker | Roll damage twice; take higher | None |
Heavy Armor Master | +1 STR; -3 damage from non-magical hits | Heavy Armor proficiency |
Shield Master | +2 DEX saves; negate AoE damage on success | Shield equipped |
War Caster | Advantage on Concentration; reaction Shocking Grasp | Spellcasting ability |
Minthara is a smite-heavy frontline tank, excelling at holding enemies and punishing them with Divine Smites. Sentinel keeps enemies locked down, Heavy Armor Master reduces physical chip damage, and Shield Master boosts her spell defense. War Caster ensures she can keep concentration on buffs like Magic Weapon or debuffs like Bestow Curse during melee.
Astarion – Arcane Trickster Rogue
Feat | Description |
---|---|
Sharpshooter | Ignore high-ground penalties; -5 to hit for +10 damage |
Mobile | +Movement; avoid OA after melee attack |
Dual Wielder | Dual-wield non-light weapons; +1 AC |
Magic Initiate (Wizard) | 2 cantrips + 1 L1 spell scaling with INT |
Alert | +5 Initiative; cannot be surprised |
Astarion is a burst damage specialist who thrives on Sneak Attacks and mobility. Sharpshooter is his strongest feat for opening ranged Sneak Attacks. Mobile lets him dart in and out for melee strikes without reprisal, while Dual Wielder boosts DPS with dual rapiers or crossbows. Magic Initiate (Wizard) expands his utility with spells that scale with his INT, and Alert ensures he lands first-turn Sneak Attacks consistently.
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Minsc – Ranger
Feat | Description |
---|---|
Crossbow Expert | No melee penalty for crossbows |
Sharpshooter | Ignores high-ground penalty; -5/+10 damage |
Dual Wielder | Dual crossbows or melee; +1 AC |
Lucky | 3 rerolls for attacks or saves |
Martial Adept | 2 maneuvers + 1 superiority die |
Minsc is your ranged DPS hybrid, effective with bows or dual crossbows. Sharpshooter + Crossbow Expert creates deadly short-range combos. Dual Wielder offers flexibility for melee if enemies close in, while Lucky saves crucial attacks or saving throws. Martial Adept with maneuvers like Trip Attack can knock enemies prone, setting up guaranteed follow-up shots.
Shadowheart – Trickery Domain Cleric
Feat | Description | Prerequisite |
---|---|---|
War Caster | Advantage on Concentration; reaction Shocking Grasp | Spellcasting ability |
Heavily Armored | Gain Heavy Armor; +1 STR | Medium Armor proficiency |
Durable | +1 CON; full HP on Short Rest | None |
Alert | +5 Initiative; cannot be surprised | None |
Spell Sniper | Learn a cantrip; reduce spell crit threshold | Spellcasting ability |
Shadowheart is the backbone of party support, maintaining concentration spells like Bless and Spirit Guardians. War Caster is essential to prevent losing key buffs under attack. Heavily Armored turns her into a shielded spell tank, Durable enhances dungeon survivability, and Alert guarantees early buffing. Spell Sniper is ideal for hybrid offensive support later in the game.
See also: Shadowheart Approval Guide: How to Win Her Favor in Baldur’s Gate 3
Wyll – Warlock
Feat | Description | Prerequisite |
---|---|---|
Moderately Armored | Medium Armor + Shield; +1 STR/DEX | Light Armor proficiency |
Spell Sniper | Gain a cantrip; lowers spell crit threshold | Spellcasting ability |
Defensive Duelist | Reaction adds proficiency to AC | Finesse weapon equipped |
Magic Initiate (Sorcerer) | 2 CHA cantrips + 1 L1 spell | None |
Mobile | +Movement; avoid OA after melee attack | None |
Wyll is a mid-range spellcaster who mixes Eldritch Blast sniping with occasional melee. Moderately Armored increases survivability, while Spell Sniper boosts his crit potential. Defensive Duelist is perfect for Hexblade-style play, and Magic Initiate (Sorcerer) expands his CHA-based spell arsenal.
Gale – Wizard
Feat | Description | Prerequisite |
---|---|---|
Elemental Adept | Ignore resistance to chosen element; no 1s | None |
War Caster | Advantage on Concentration; reaction Shocking Grasp | Spellcasting ability |
Spell Sniper | Adds cantrip; improves spell crits | Spellcasting ability |
Lucky | 3 rerolls for attacks or saves | None |
Tough | +2 HP per level | None |
Gale is your pure backline caster, reliant on concentration and AoE damage. War Caster is critical for keeping Haste or Hold Person active. Elemental Adept improves Fireball or Lightning builds, and Lucky saves crucial spell rolls. Tough is a safety net against AoEs.
Halsin – Druid
Feat | Description | Prerequisite |
---|---|---|
War Caster | Advantage on Concentration; reaction Shocking Grasp | Spellcasting ability |
Resilient (CON) | +1 CON; gain CON save proficiency | None |
Durable | +1 CON; full HP on Short Rest | None |
Mobile | +Movement; avoid OA after melee attack | None |
Tavern Brawler | STR applies twice to Wild Shape attacks | None |
Halsin plays as a hybrid frontline and support caster, swapping between buffing and Wild Shape combat. War Caster + Resilient (CON) ensures buffs remain active even under pressure. Tavern Brawler synergizes with unarmed Wild Shape attacks, letting bear and panther forms hit significantly harder.
Jaheira – Fighter/Druid Hybrid
Feat | Description | Prerequisite |
---|---|---|
Tough | +2 HP per level | None |
Martial Adept | 2 maneuvers + 1 superiority die | None |
War Caster | Advantage on Concentration; reaction Shocking Grasp | Spellcasting ability |
Elemental Adept | Ignore resistance for chosen element | None |
Jaheira is your flexible support and off-tank, capable of dual-wield melee or elemental spellcasting. Tough improves her base survivability, Martial Adept grants useful maneuvers for frontline support, and Elemental Adept empowers Lightning or Cold-focused spells.
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Final Feat Selection Tips
- Prioritize synergy – Tanks love Sentinel; casters thrive with War Caster and Elemental Adept.
- Check prerequisites – Armor and shield feats require the right proficiencies.
- Use reactions – Feats like Polearm Master and Defensive Duelist give you actions outside your turn.
- Adjust per playstyle – A respec may open new feat combinations for hybrid builds.
With these feat recommendations, your Baldur’s Gate 3 companions can excel in their roles, whether locking down enemies, deleting bosses, or supporting the party with clutch spells. Play Now!