Endgame changes the rhythm of Call of Duty: Black Ops 7 by dropping players into Avalon — a vast co-op battleground where survival comes down to smart loadouts, squad coordination, and the right upgrades. Unlike traditional matches, Endgame is designed for long-form progression and escalating difficulty. Missions become tougher the deeper you go, but so does your access to power. Abilities and Skill Tracks are the core of that power, shaping how you move, fight, revive, and survive.

What Abilities Mean for an Endgame Loadout
Before an operation even begins, you must choose two abilities — one Major and one Minor. This choice determines how you approach engagements, whether you lead the push, operate as squad support, or play evasive and mobile. Your ability set is locked into your role, so understanding what each tool is built for is essential.
Major Abilities – Core Power Tools
Major Abilities are the defining element of your build. They are high-impact, combat-shifting powers meant for clutch survival moments or aggressive frontal assaults. Pick one that complements your team’s composition.
Metroid Prime 4: Beyond – Nintendo Switch 2
| Major Ability | What It Does |
|---|---|
| Ballistic Shell | Deploys an energy barrier that absorbs enemy fire. Ideal for frontline pushes. |
| Active Camo | Grants near-invisibility for a short duration. Firing a weapon reveals you temporarily. |
| Hand Cannon | A heavy-damage sidearm with precision and reach. Reliable against elites. |
| Crash Cart | Instantly revives downed allies in range and grants short invulnerability. Works as a self-revive. |
| Vision Pulse | Sends out a scan marking enemies through walls. Marked targets take additional damage. |
| War Machine | A single-shot grenade launcher capable of clearing groups quickly. |
| Shadow Break | Creates an energy-distortion zone that damages and teleports hostile targets. |
| Drone Pod | Deploys drones that seek and explode on contact, perfect for pressure in open fights. |
Major Abilities should match your combat rhythm — for example, Vision Pulse pairs naturally with sharpshooters, while Crash Cart turns the operator into the squad’s safety net.

Minor Abilities – Tactical Utility and Movement
Minor Abilities enhance movement, repositioning, hacking, support, and resource efficiency. They don’t hit as hard as Majors, but they save lives and allow high-skill plays.
| Minor Ability | Use Case |
|---|---|
| Grappling Hook | Quick traversal and escape. Mobility-focused playstyle. |
| Portal Grenade | Creates hallucination enemies to confuse and redirect hostiles. |
| Kinetic Jump | Enables extreme jump heights. Hard landings stun nearby foes. |
| Flicker | Short-range teleport in the direction you face. Can phase through enemies. |
| Supply Link | Refills ammo, armor, equipment and recharges Major Ability partially. |
| Black Hat | Hacks enemies, equipment and vehicles to disable or convert them. |
If your squad lacks sustain or ammo control, Supply Link becomes invaluable. For aggressive players, Flicker or Kinetic Jump open the fight dynamically.
Skill Tracks – Your Operator’s Progression Path
As your Combat Rating increases during a run, you’re offered Skill Tracks. Each track branches into upgrades that strengthen your build, reward risk-taking, and unlock more advanced synergy. Players can mix tracks over time, resulting in flexible late-game combinations.
Gunner – Weapon Mastery and Reload Efficiency
Perfect for sustained firefights.
| Skill | Benefit |
|---|---|
| Reload Speed | Reload faster in combat. |
| Fast Replate | Quicker armor application. |
| Fast Weapon Swap | Faster switching between guns. |
| Ammo Auto-Refill | Magazines refill slowly over time. |
| Aiming Expert | Better accuracy while ADS; faster firing after movement actions. |
| Shocking Reload | Reloading emits damaging electricity — stronger with emptier mags. |
Surgeon – Survival and Recovery
Strengthens down-but-not-out endurance and heals.
| Skill | Benefit |
|---|---|
| Healthy Recovery | Faster regen after not taking damage. |
| Last Stand Fighter | Longer last stand with improved movement and pistol ammo. |
| Agile Handling | Sprint shooting and smoother ADS movement. |
| Heal Faster | Recovers quicker after leaving combat. |
| Fast Revive | Revives faster with bonus speed and full health. |
| Off the Floor | A kill while downed triggers self-revive. |
Daredevil – Wingsuit and Impact Offense
Built for high-speed traversal and explosive landing engagements.
| Skill | Benefit |
|---|---|
| Dive Bomber | Ground-impact blast after wingsuit dive. |
| Wingsuit Glider | Better control and airtime. |
| Thick Skin | Reduced melee damage. |
| Super Slider | Faster and further slide distance. |
| Reload and Run | Speed spike after reload. |
| Slide Explosions | Sliding/diving causes explosive radius damage. |

Tactician – Equipment-Driven Control
Best for players who rely on gadgets and deployables.
| Skill | Benefit |
|---|---|
| Equipment Hound | More equipment reserves. |
| Quick Deploy | Faster throws and tactical reload movement. |
| Hit and Run | Speed boost after equipment kill. |
| Recharger | Faster recharge for equipment and abilities. |
| Quick Rounds Back | Rapid double-kill may return ammo. |
| Piñata | Enemies drop usable equipment occasionally. |
Berserker – Speed, Armor and Lethal Momentum
Rewards aggression with buffs during chained combat.
| Skill | Benefit |
|---|---|
| Fast Weapon Fire | Higher fire rate. |
| Kills Regen Armor | Armor heals after kills; elites grant more at peak tier. |
| Crit Chain Speed Boost | Speed grows after consecutive crits. |
| Endurance Sprinter | Reload during Tac-Sprint, longer duration. |
| Fall Damage Reduction | Reduced or zero fall damage at high tier. |
| Fall Explosions | Impact explosions on fall. |
Bulldozer – Heavy Defense and Close-Quarters Damage
A tank archetype built to trade hits and control space.
| Skill | Benefit |
|---|---|
| Armor Regen | Armor plates regenerate when broken/empty. |
| Point Blank | Extra damage at close range. |
| Adrenaline Rush | Damage boost when health is low. |
| Revival Protection | Damage reduction shortly after being revived. |
| Explosive Resistance | Lower explosive damage; immune to self-explosions at top tier. |
| Tackle | Slides, dives and sprints knock down Fears and Soldiers. |
A strong run in Avalon isn’t just about surviving waves. It’s about creating synergy: pairing Vision Pulse + Aiming Expert, or Crash Cart + Fast Revive, or War Machine + Piñata. You decide whether your role is front-line clearing, support revival, long-range scanning, or tactical aerial movement.
Every choice pushes you deeper into Avalon — or sends you home empty-handed.
Read More:
- Black Ops 7 Proving Grounds Rewards and Challenges Guide | All Leaderboard Unlocks
- Black Ops 7 Patch Notes: Full Aim Assist and SMG Buff Update
- Black Ops 7 KD Ratio: How to Check Your Combat Record and Full Stats Guide
- Little Caesars Black Ops 7 Rewards Guide: How to Redeem Codes and Unlock Every Item
- Best Black Ops 7 Graphics Settings for Max FPS and Low Lag
Black Ops 7 Endgame rewards adaptability. Abilities reshape how you handle encounters, and Skill Tracks evolve your playstyle as the run progresses. Equip wisely, build deliberately, and your squad will last longer, exfil stronger, and push further across Avalon each time. Play Now
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