Escape The Backrooms Entities Guide: All Monsters and How to Survive Each Level

Escape The Backrooms drops players into a maze of endless yellow corridors and unsettling silence — until the entities find you. Each level hides its own unique monsters, from deceptive human mimics to creatures that strike only when the lights go out. Survival here isn’t about luck; it’s about understanding every threat before it sees you.

Escape The Backrooms Entities Guide: All Monsters and How to Survive Each Level
Escape The Backrooms Entities Guide: All Monsters and How to Survive Each Level

Level 0 – The Lobby

Entity: Howler (Bacteria)

The first level introduces the Howler, a tall, spindly creature that patrols the endless yellow corridors. It’s your tutorial-level threat — slow, but fatal if it catches you.

How to Survive:

  • Sprint in short bursts to conserve stamina.
  • Use walls and corners to break line of sight.
  • Once you hear loud, wet footsteps or distorted growls, change direction immediately.
  • If cornered, loop around furniture or corridors; the AI loses tracking after 4–5 seconds without vision.

Multiplayer Tip: If playing co-op, avoid bunching up — the Howler can aggro on noise and catch multiple players in narrow corridors.

Level 1 – Habitable Zone

Entities: Skin-Stealer and Smiler

This dim parking structure houses two deadly entities.

Skin-Stealer: Pretends to be another player or wanderer, mimicking human voices. When aggressive, it drops disguise and charges.

  • Shine your flashlight to check player names; impostors lack them.
  • Hide behind doors; they can’t open them.
  • Use voice chat cautiously — loud speech attracts them.

Smiler: Appears as a glowing grin in dark corners.

  • Stay in lit zones — they never enter illuminated areas.
  • If light flickers, back away slowly and avoid direct line of sight.
  • Don’t attempt to outrun them; move toward light sources instead.

Level 2 – Pipe Dreams

Entity: The Clump
This chase-focused level features The Clump, a writhing mass of limbs that can’t be killed.

How to Survive:

  • As soon as the chase begins, sprint continuously until the corridor ends.
  • Avoid obstacles and corners; The Clump accelerates if you slow down.
  • If you die once, memorize spawn points for a second attempt.

Level 3 – Electrical Station

Entity: Hound
Dog-like with a human face, the Hound stalks breaker rooms.

How to Survive:

  • Flashlight beam stuns it temporarily. Use that moment to move between doors.
  • Avoid sprinting constantly; sound triggers its aggro state.
  • If it howls loudly, prepare to dodge — it will charge within three seconds.
  • Crawlspaces provide guaranteed safety.

Multiplayer Tip: Only one player should use the flashlight at a time. Multiple beams reset the stun cycle.

Level 4 – Abandoned Office

Entity: Windows

Dark corridors with glowing eyes behind windows.

How to Survive:

  • Never approach glowing windows or lean near glass.
  • The attack trigger radius is about one meter — keep distance.
  • Focus on stealth navigation; no sprinting needed here.

Level 5 – Terror Hotel

Entities: Skin-Stealer, Female Deathmoths, Male Deathmoths

Female Deathmoths:
Fly through boiler areas, attracted to sound and light.

  • Crouch and move silently; avoid flashlight use.
  • Steam valves repel them temporarily.
  • If cornered, hide behind pillars.

Male Deathmoths: Harmless, fluttering around lights.

  • Use Bug Spray to collect Moth Jelly, which unlocks key interactions.

Skin-Stealer (Reappears):

  • Be aware of disguise mechanics again.
  • If chased, hide in hotel rooms or bathrooms — it cannot open doors.

Level 6 – Lights Out

Entity: Wretch

Total darkness with radar-based survival.

How to Survive:

  • Use Lidar scanner to track red dots (Wretch locations).
  • When dots approach, crouch and hug walls.
  • Wretch pathfinding is predictable: moves straight, pauses, turns 90°.
  • Avoid running — sound detection range is wide.

Multiplayer Tip: Split roles — one player scans while others move; constant scanning helps track multiple Wretches.

Level 7 – Thalassophobia

Entity: The Thing
A massive fish lurking under the water.

How to Survive:

  • Stay inside the boat at all times.
  • Never swim unless forced; sanity drains fast in water.
  • If you fall in, immediately climb onto floating debris.
  • Keep flashlight off; light draws The Thing closer.

Level 8 – Cave System

Entities: Female Deathmoths and Skin-Stealer

How to Survive:

  • Move one player at a time across bridges — weight triggers falls.
  • Turn off flashlight to pass Deathmoths safely.
  • Listen for faint human humming; that’s the Skin-Stealer. Backtrack and find alternate tunnels.
  • Save stamina for chases — Skin-Stealer speed scales with proximity.

Level 9 – Darkened Suburbs

Entities: Neighborhood Watch and Wretch

Neighborhood Watch: A towering eyeball that patrols the streets.

  • Avoid being in open areas; stick to porches and interiors.
  • Listen for rhythmic stomps — means it’s nearby.
  • Hide inside houses when chased, but beware Wretches inside.

Wretch: Appears in houses you must enter.

  • Wait until its footsteps fade before accessing terminals.
  • It cannot exit the house, so plan escape loops accordingly.

Level 10 – Wheat Fields

Entity: Faceling

Looks like a human but lacks facial features.

How to Survive:

  • When you hear rustling in wheat, check behind you — visual contact repels it.
  • A chainsaw-wielding variant appears after activating the first windmill; outrun it to the Arcade area.
  • Do not hide in wheat fields; it moves faster there.

Level 37 – The Poolrooms

Entity: Hydrolitis Plague
Black infection-like liquid in the water.

How to Survive:

  • Only step in clear pools.
  • Avoid bubbles or darker sections — instant infection.
  • If contaminated, sprint to the exit immediately.

Level 37.2 – Dark Poolrooms

Entities: Hydrolitis Plague, Clump (Wandering)

How to Survive:

  • Same avoidance as Level 37.
  • Clump patrols slower here; crouch and watch for limb sounds.
  • Hide behind pillars to reset its patrol.

Level 52 – Party Tunnels

Entities: Partygoers and Partypooper

Partygoers: Balloon-faced humanoids that react to sight and noise.

  • Crouch and move silently.
  • When music stops, hide under tables immediately.
  • Avoid popping balloons; it alerts all nearby Partygoers.

Partypooper: Friendly humanoid guide. Follow it; it leads you to safety.

Level Fun – Party Hall

Entity: Partygoers (Primary Threat)

How to Survive:

  • Move slowly while crouched.
  • Keep to walls and monitor background music.
  • Hide whenever lights flicker or laughter increases in volume.

Multiplayer Tip: If one player is spotted, others should stay hidden — Partygoers chase single targets only.

Level Fun+ – Extended Party

Entities: Party Host and Partygoers

Party Host: A cake-shaped entity with a single eye.

  • Cannot directly kill but alerts nearby Partygoers.
  • Avoid visual contact; use fireworks to distract or destroy it.

Partygoers: Same as Level Fun — crouch and hide under tables when detected.

Level 55.1 – Final Story Mode Level

Entities: Bacteria, Smiler, Skin-Stealer

How to Survive:

  • Combine previous tactics:
    • Shine light to keep Smilers back.
    • Use walls to break Bacteria’s line of sight.
    • Hide when Skin-Stealer appears.
  • Don’t panic during overlapping attacks; most AI routines desync after 5 seconds.
  • This level determines your default ending, so play cautiously.

Level 94 – The Fields and Castle

Entities: Animations and The Animated King

Animations (Night Phase):
Human-sized puppets that appear after sunset.

  • Always be indoors before dusk.
  • Hide under beds if they enter houses.
  • If caught outside, sprint to the nearest lit house.

The Animated King (Castle Phase): Appears as a clown guarding the rollercoaster exit.

  • Keep flashlight trained on it; light halts its movement.
  • Survive 100 seconds of attacks before escape.

Level 188 – Television Hallways

Entities: Aranea Membri and Windows

Aranea Membri: Huge spider-like creature patrolling corridors.

  • Check hallways before crossing.
  • Run back into rooms and lock doors if spotted.
  • Footsteps vibrate the screen slightly — early warning.

Windows: Red-eyed silhouettes inside glowing windows.

  • Don’t lean near them.
  • Keep at least one meter of distance.

Level 974 – Pink House

Entity: Kitty

How to Survive:

  • Kitty appears upon entry.
  • Maintain constant eye contact — it only moves when unseen.
  • Collect toys quickly while circling to keep vision on it.
  • Turning your back for more than three seconds triggers attack animation.

Secret Levels – Overgrowth, The Abandoned Outpost, You Cheated

Entities: Wanderers, Bone Thief, Bacteria, Wretch

Overgrowth:

  • Avoid holes (Bone Thief).
  • Bacteria behaves like Level 0 variant — conserve stamina and hug walls.

Abandoned Outpost:

  • Wretch patrols enclosed square areas.
  • Use crawlspaces and lockers to escape pursuit.

You Cheated:

  • Aranea Membri returns as a guardian.
  • Use the knock sound to time movements between doors.

Final Level – The End

Entity: Scratcher

How to Survive:

  • Collect all tapes on bookshelves before interacting with the TV.
  • Scratcher moves erratically; listen for scraping sounds.
  • Hide under tables when nearby.
  • Trigger the fire alarm to lure it across the library.

Multiplayer Tip: In co-op, one player can distract the Scratcher while others collect tapes, cutting completion time in half.

Escape The Backrooms demands observation, patience, and memory. Every entity follows a behavior pattern that can be mastered through awareness and timing. Once you understand what triggers each monster — light, sound, or movement — survival becomes methodical rather than chaotic.

Learn their patterns, listen before you move, and always keep an escape route ready — because in the Backrooms, knowing your enemy is the only way out. Play Now!

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