PEvery week, Phasmophobia introduces a rotating Challenge Mode designed to push investigators out of their comfort zone. From December 14 to December 21, the active weekly challenge is Deja Vu, a contract that deliberately strips away modern conveniences and recreates how investigations felt in earlier versions of the game.

How Weekly Challenge Mode Works in Phasmophobia
Weekly Challenge Mode places players into a curated custom difficulty with locked rules and preset equipment. You cannot bring your own loadout, and dying does not cost money, making it ideal for experimentation and practice.
Key rules that always apply to Challenge Mode:
- Each challenge must be completed three times to finish the weekly task data1
- Equipment is fully provided
- The reward multiplier stays at 1x
- Completing the correct challenge map awards $5,000 and 5,000 XP
- You only need to identify the ghost, survival is optional
This Week’s Challenge: Deja Vu (December 14–21)
The Deja Vu challenge focuses on nostalgia. Sprinting is disabled, ghost speed is reduced, and equipment tiers are mixed, forcing players to rely on slower, more deliberate investigations similar to early versions of the game.
Deja Vu Contract Settings
| Setting | Value |
|---|---|
| Map | 6 Tanglewood Drive |
| Starting Sanity | 100 percent |
| Setup Time | None |
| Sprint | Disabled |
| Ghost Speed | Reduced |
| Weather | Light rain |
| Cursed Possession | Ouija Board |
With no setup time, the ghost can interact or hunt immediately, making early positioning and preparation critical.
Deja Vu Equipment Loadout Explained
This challenge provides a blend of Tier I and Tier II equipment, but removes redundancy to limit brute-force evidence gathering.
Available Equipment (Highlights)
- Thermometer
- EMF Reader
- Spirit Box
- Ghost Writing Book
- Video Camera
- UV Light
- Salt
- Crucifix
- Incense
- Sanity Medication
Missing or Limited Equipment
- Several Firelights
- Extra Salt
- Several Sound Recorders
- DOTS Projectors
Because of these restrictions, teams must commit to clear testing strategies instead of relying on overlapping tools.
How to Complete the Deja Vu Weekly Challenge

To complete this week’s challenge:
- Start the Deja Vu contract on 6 Tanglewood Drive
- Identify the ghost correctly
- Repeat this process three times
Even if all investigators die, the run still counts as long as the ghost type is correct .
All 26 Standard Phasmophobia Challenge Modes
Weekly challenges rotate in a fixed order, with one available each week.
| No. | Challenge Mode | Map | Description |
|---|---|---|---|
| 1 | Lights Out! | 6 Tanglewood Drive | All lights are disabled and the fuse box is broken, forcing investigations to rely on candles and limited visibility. |
| 2 | Speed Demons | Maple Lodge Campsite | Player and ghost movement speeds are increased, creating fast-paced investigations with little room for error. |
| 3 | Detectives Only | 42 Edgefield Road | Evidence gathering tools are heavily restricted, requiring players to identify the ghost using behavior and interactions. |
| 4 | Hide and Seek: Seeker | Brownstone High School | The ghost is very quiet and difficult to locate, emphasizing sound awareness and room-by-room searching. |
| 5 | Hide and Seek: Hide! | Point Hope | The ghost becomes aggressive quickly, forcing players to prioritize hiding and escape routes. |
| 6 | Frostbitten | Camp Woodwind | Extreme cold slows both players and the ghost, changing chase timing and movement strategies. |
| 7 | Do as I Command | Sunny Meadows | Extra tools are provided, but players must actively provoke the ghost to reveal evidence. |
| 8 | Tortoise and the Hare: Hare | Bleasdale Farmhouse | The ghost is unusually weak and fragile, encouraging fast and confident investigations. |
| 9 | Tortoise and the Hare: Tortoise | Grafton Farmhouse | Player movement is slowed while the ghost regains strength, making positioning more important. |
| 10 | Gotta Go Fast! | Prison | Sanity and hiding options are limited, forcing constant movement and rapid decision-making. |
| 11 | Sanity Survival | 10 Ridgeview Court | Sanity is extremely limited with no pills or lights, increasing hunt frequency and pressure. |
| 12 | Speedrun! | 6 Tanglewood Drive | Designed for fast completion, rewarding quick ghost room identification and early guesses. |
| 13 | Survival of the Fittest | 42 Edgefield Road | No sanity, no pills, and no evidence tools, requiring pure ghost behavior recognition. |
| 14 | Primitive | 10 Ridgeview Court | Electronic equipment is disabled, forcing players to rely on non-electronic tools only. |
| 15 | Vulnerable | 13 Willow Street | Defensive items are removed, making hunts far more dangerous and unforgiving. |
| 16 | Missed Delivery | Brownstone High School | Several key items are missing, requiring creative use of limited equipment. |
| 17 | Audio Only | Bleasdale Farmhouse | Investigation relies almost entirely on sound cues instead of visual confirmation. |
| 18 | Technophilia | Bleasdale Farmhouse | Only modern, technology-based equipment is available; older tools are removed. |
| 19 | No Evidence | Grafton Farmhouse | Standard evidence is disabled, forcing identification through hunts and ghost traits. |
| 20 | The Apocalypse Draws Near | Sunny Meadows Restricted | The hardest challenge with extreme restrictions, but normal investigator movement speed. |
| 21 | Slow and Steady | Camp Woodwind | The ghost moves slowly but is highly aggressive, punishing careless positioning. |
| 22 | Paranormal Paparazzi | Point Hope | Cameras, sound, and light-based tools are emphasized to identify the ghost visually. |
| 23 | Hide and Seek: Extreme | Camp Woodwind | An advanced hide-and-seek variant with faster hunts and less room to escape. |
| 24 | Glow in the Dark | 42 Edgefield Road | Several visibility tools are disabled, forcing reliance on limited lighting options. |
| 25 | Deja Vu | 6 Tanglewood Drive | A nostalgic setup with mixed-tier equipment, no sprinting, and reduced ghost speed. |
| 26 | Tag! You’re It! | Brownstone High School | The ghost immediately chases investigators, leaving almost no preparation time. |
When Does the Weekly Challenge Change?
The weekly challenge rotates every Monday at 12:00 AM UTC. Players have a full week to complete all three required runs before the next challenge becomes active.
Deja Vu is one of the most approachable weekly challenges while still reinforcing essential skills. It rewards careful observation, solid evidence discipline, and calm decision-making without relying on speed or advanced gear.
See also: Phasmophobia Weekly Challenge Nov 2025: No Evidence Guide
Completing it not only grants valuable XP and cash, but also strengthens habits that carry over into higher difficulties and future challenge weeks.
Quick Tips for Beating Deja Vu
Turn On the Fuse Box Early
The fuse box starts off and is not marked on the map. Powering it early allows room temperatures to stabilize, making the Thermometer reliable for finding the ghost room.
Stage Equipment Before Entering
With no setup phase, early hunts are possible. Bringing equipment to the front door first reduces wasted time and panic trips to the truck.
Use Crucifixes Proactively
Once the ghost room is confirmed, place Crucifixes immediately. With sprint disabled, preventing hunts is far safer than trying to escape them.
Avoid Unnecessary Ouija Board Use
Although available, the Ouija Board drains sanity quickly. Since Deja Vu is already manageable, avoiding risky questions improves consistency.
Always Make a Final Guess
Even incomplete evidence is better than leaving without an answer. Guessing allows fast retries with no penalty.
The Phasmophobia weekly challenge mode offers a structured way to test core ghost-hunting skills under fixed rules and rotating modifiers. With the Deja Vu challenge (Dec. 14–21), players experience a nostalgic investigation style that rewards careful observation, smart equipment use, and calm decision-making. Understanding how each challenge mode works makes weekly objectives easier to complete and helps players prepare for future rotations. Play Now!
