In The Alters, your choices do more than change the story. They affect how your team feels, how well they work, and how the game ends. You play as Jan Dolski, a man stuck on a dangerous planet. To survive, he creates alternate versions of himself—called Alters. These copies help run the base, but they come with their own personalities and emotions. What you say to them can change everything.

Talking to Alters Isn’t Just for Story
Each Alter is Jan, but with a different life history. They don’t all think or act the same. When you wake up your first Alter—Jan the Technician—he’s upset and confused. This first conversation matters. If you say the wrong thing, he might not trust you. If you’re kind or honest, he calms down and works better.
In the “Common Ground” quest, the Technician is angry. You can calm him by saying things like “Relax. You’re in a lab” or “I was a coward.” These lines lower his stress and help him cooperate. Even asking, “How do you feel?” after a bonding moment like eating pierogies can prevent future problems. These aren’t just story moments—they shape how your team behaves.
Mood Affects Everything
In this game, mood is a real stat. It affects how well Alters do their jobs, whether they follow orders, or even if they rebel. Things like beds, social rooms, and food help. But what really changes their mood is how you talk to them.
Sometimes an Alter will ask for something like a Social Room. If you build it, they’ll be happier. This also unlocks fun scenes, like playing beer pong or watching a movie. These scenes open up more things to talk about, like learning lessons or building trust.
If you talk about hard subjects—like past mistakes—being honest can help. Saying “I was a coward” may seem harsh, but it lowers frustration and brings the Alter closer to you.
Learning Lessons Opens New Options
As you talk to your Alters and learn about their pasts using the Quantum Computer, you unlock something called “Lessons Learned.” These are special dialogue options that help you fix problems, improve morale, or unlock new scenes.
These lessons also change Jan’s personality. Over time, he becomes more understanding or thoughtful depending on what you learn. It makes conversations better and also affects how Alters react to you. Learning their backstories gives you more control and builds trust.
This system turns normal story info into useful tools. If you take time to know your Alters, it pays off in both story and gameplay.
Choices Lead to Conflict—or Cooperation
As you create more Alters, not everyone agrees with your plans. Some are angry that you created them. Some question your actions. If you say the wrong thing, it can lead to conflict. But if you stay calm and say the right things, you can avoid fights—or even gain loyal allies.
Late in the game, big choices depend on what you say. Whether you trust Maxwell or Agatha, work with Lucas, or trade places with the Botanist, it all comes down to your conversations. Your words decide who lives, who leaves, and who remembers you as a hero—or as a traitor.
In one mission, you can hijack the rescue ship. Whether others help you depends on how you’ve treated them. Even small chats can lead to big outcomes in these moments.
Dialogue Is More Than Right or Wrong
What makes The Alters special is that the dialogue isn’t just about picking the “correct” line. There often isn’t one. You’re talking to parts of yourself—each with different memories and emotions. When one of them needs support, it’s not just about keeping the base running. It’s about Jan growing as a person.
Even simple moments, like eating food together or playing games, help reduce stress. These small things make survival feel more real and human.
The Alters stands out because it makes every conversation count. What you say can fix problems, build trust, or lead to disaster. It’s not just a feature—it’s part of how you lead and survive. Your words shape your crew, change the ending, and decide what kind of person Jan becomes. In this world, survival isn’t just about tools or power. Sometimes, it’s about saying the right thing at the right time.
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