Lost in Random: How to Get the Drawbridge Key and Unlock the Sanctuary Bridge

The Sanctuary in Lost in Random: The Eternal Die is your main hub — a place to rest, upgrade, and talk to important characters. One of its mysteries is a drawbridge on the left side of the area. You’ll see it early on, but you can’t use it right away. This guide shows how to unlock the drawbridge, what you need to do first, and what you’ll find once it opens.

Lost in Random: How to Get the Drawbridge Key and Unlock the Sanctuary Bridge
Lost in Random: How to Get the Drawbridge Key and Unlock the Sanctuary Bridge

The Sanctuary and Drawbridge

As Queen Aleksandra, your journey starts by exploring the strange and creepy areas of the Black Die. Eventually, you’ll reach the Sanctuary — a safe area where you can take a break and plan your next move. Early in the game, you’ll probably spot a drawbridge to the left that seems out of reach. When you get close to it, Aleksandra will say there must be a way to lower it, but you can’t do anything just yet.

This moment introduces a theme that runs throughout The Eternal Die: progress takes patience and effort — and unlocking the drawbridge is part of that journey.

Defeating Duke Dublet: The Key to Progress

To open the drawbridge, you first need to beat Duke Dublet, the game’s first real boss. You’ll run into him early in your run after stepping through the Mysterious Portal in the Sanctuary. You might reach him on your first try, but beating him is tough — you’ll likely die and return to the Sanctuary. That’s normal in a roguelite game.

When you finally defeat Duke Dublet, you’ll earn the Drawbridge Key. This is a permanent item — it stays in your inventory even if you die later. It’s not just a big step in your progress, but also a lesson in how the game handles permanent unlocks during repeat runs.

How To Use the Drawbridge Key

After you get the key, go back to the Sanctuary and head to the drawbridge on the left side. Look for a part of the wall that’s now active — something you can interact with thanks to the key.

Once you do that, the bridge lowers, opening a new area inside the Sanctuary. Unlike the random biomes in the rest of the game, this zone has fixed rewards and some interesting story elements.

What Awaits Beyond the Bridge

Crossing the bridge brings you to a quiet corner filled with story and gameplay content. Here’s what you’ll find:

  • Wager Rollins, a strange character who shares bits of story and lore.
  • Veil of a Hero’s Return, a piece of clothing sitting to the left of the path.
  • Chance, another mysterious NPC at the far end. He tells you the gate ahead leads to the Kingdom of Random, but says you’ll have to defeat Mare the Knight before you can go through it.

You won’t be able to wear the Veil right away. You’ll first need to unlock the Wardrobe, which only happens after you find the Rug Reader during one of your future runs.

Permanent Unlocks and Death: How the Game Handles Progress

The Eternal Die is a roguelite — so dying is part of the experience. Luckily, some key items (like the Drawbridge Key) are permanent. Even if your run ends, progress like the open drawbridge stays saved.

This system makes each boss fight feel meaningful. It encourages you to keep experimenting with weapons, relics, and dice builds — even when things don’t go your way.

FAQ’s: Lost in Random- How to Get the Drawbridge Key

Q1. Is Lost in Random: The Eternal Die a direct sequel to the original?

  • No, it’s more of a standalone spinoff set in the same universe. The game switches genres—from an adventure RPG to a roguelite—but retains the dice mechanics, surreal worldbuilding, and aesthetic style of the original. It’s not “Lost in Random 2,” but it expands on the universe in its own direction.

Q2. Why are players comparing this game to Hades?

  • Because of the isometric view, roguelite loop, and progression mechanics, many users have likened it to Hades. However, players and even the developers have clarified that the dice mechanics, card systems, and relic synergies make it unique and distinct from being a simple “Hades clone.”

Q3. How hard are the no-damage trophies?

  • According to the game’s narrative, they’re quite difficult. Achieving them requires precise movement and pattern recognition during boss fights. These trophies are aimed at completionists and high-skill players.

Q4. Is the dice mechanic actually useful in boss fights?

  • Yes, but only when paired with the right upgrades. Players mention that throwing the dice during combat becomes impactful if you equip relics that apply effects like Poison or Burn. Without those effects, dice throws are less useful in boss fights.

Q5. Is there meaningful endgame content after beating the game?

  • Yes. Players report that there are multiple endings, difficulty modifiers, side quests, weapon variety, and post-game upgrades. The game starts off accessible but allows players to increase the challenge as they go deeper.

Q6. I’m stuck on the first boss. Any tips?

Many players report being “hard-stuck” on the first boss. Some tips include:

  • Switch to the Lance weapon for better range and faster attacks.
  • Learn the boss’s move patterns—they’re limited and can be memorized.
  • Invest in upgrades between runs using earned currency.
  • Use dice-related relics for status effects like poison.

Q7. Is the Switch 2 version a real upgrade?

  • Not currently. The game is running in backward compatibility mode using Switch 1 code, which means 720p handheld and capped framerate. However, Switch 2 stabilizes performance to 60fps, and the devs have mentioned they hope to offer full optimization for Switch 2 later.

Q8. Does the game support accessibility via customizable difficulty?

  • Yes. Players praise its approach of offering run modifiers and scalable difficulty via unlockables instead of traditional easy/hard modes. This makes the game welcoming to casual and hardcore roguelite fans alike.

Q9. How does the game feel compared to the original’s claymation style?

  • While many players miss the stop-motion “claymation” look, they agree that the art style is still strong, albeit more polished and less handcrafted. The atmosphere and creature design still capture the original’s charm.

Q10. Is there developer support or a way to report bugs?

  • Yes. The developers are active on Reddit and Discord. Players experiencing issues (like controller problems) have been encouraged to join the Thunderful Publisher’s Discord server and post in the bug-reporting channel.

Opening the drawbridge isn’t just about getting into a new room — it’s a reward for your effort and a sign of progress that sticks. By beating Duke Dublet and using the key, you unlock more of the world and more of the story. That’s what Lost in Random: The Eternal Die is all about — taking smart risks, earning lasting rewards, and discovering what lies ahead with every roll of the die.

Still trying to beat those early bosses? Keep going. The world of Random doesn’t give up its secrets easily — and that’s what makes the victories feel so good.

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