Arc Raiders Patch Notes 1.3.0: All Changes and Fixes Explained

Arc Raiders Update 1.3.0 is now live, and this patch delivers one of the most impactful balance passes since the game’s launch. From pulling back the Venator’s dominance to adjusting explosive damage interactions, the update brings a sharper combat rhythm and more reliable behavior across the map. Alongside weapon tuning, players will notice economic tweaks, cleaner navigation for ARC units, and several fixes for new Stella Montis issues.

Arc Raiders Patch Notes 1.3.0: All Changes and Fixes Explained
Arc Raiders Patch Notes 1.3.0: All Changes and Fixes Explained

Weapon and Damage Balancing

Venator Rebalanced

The Venator’s upgrade scaling has been outperforming other close-range weapons. Update 1.3.0 reins it in without affecting its core handling or accuracy.

Changes:

  • Fire-rate upgrade bonuses reduced from 22/44/60% → 13/26/40%.
  • Weapon weight increased from 2 → 5, aligning it with other sidearms.

Explosive Damage Adjusted

Explosives were unintentionally hitting more parts on ARC units than intended, letting weapons like the Hullcracker melt heavier foes too quickly. The damage model is now more consistent across enemy sizes.

Changes:

  • Rebalanced explosive damage on ARC units.
  • Small enemies (e.g., Turrets) are mostly unchanged.
  • Larger enemies (e.g., Bastion) receive slightly less overall damage.

Item and Economy Changes

Deadline

  • Buy price: 8,100 → 15,000 Coins
  • Sell price: 3,000 → 5,000 Coins
  • New crafting recipe requires 3 Explosive Compound + 2 ARC Circuitry.
  • Trader stock reduced from 3 → 1.

Power Cell

  • Sell price dropped from 640 → 270 Coins.

Launcher Ammo

Launcher ammo is now easier to craft and more reasonably priced.

  • Buy price: 10 for 6000 Coins → 6 for 4500 Coins
  • Sell price: 200 → 250 Coins
  • New crafting recipe: 1 ARC Motion Core + 2 Crude Explosives
  • Crafting now available at the Workbench even without a blueprint.

ARC, Enemy Behavior, and Audio Improvements

General ARC Fixes

  • ARC can no longer call reinforcements outside the map boundary.

Shredder Improvements

Shredders should now feel far less erratic during encounters.

  • Better response to Lure Grenades.
  • Reduced turn speed, better braking, and tighter suspension for more stable movement.
  • Improved cornering to avoid getting stuck on terrain edges.

Audio Adjustments

  • Reduced volume attenuation on explosion-related tinnitus and concussion effects, improving clarity during firefights.

Map and Environment Fixes

General Map Cleanup

  • Barricades can no longer overlap the player model, preventing wall-clipping exploits and unintended entry into locked rooms.

The Dam Battlegrounds

  • Fixed a bug that trapped players in the Control Tower elevator shaft.

Spaceport

  • Added collision to Hidden Bunker staircases.
  • Fixed an exploit near the Launch Tower ramp.
  • Patched a shortcut that let players access the Control Tower locked room without a key.

Blue Gate

  • Railing props adjusted so bullets no longer get blocked accidentally.

Stella Montis

  • Fixed terrain gaps that caused players to fall through the ground.
  • Removed spawns that were too close to ARC spawn points.
  • Patched visibility collision issues in the Business Center that let shots pass through walls.

Miscellaneous Fixes and Stabilization

Performance and Crash Fixes

  • Fixed crashes involving Raider Voice on systems lacking AVX2 support.
  • Fixed a reconnect-related crash when surrendering.
  • Updated recommended AMD driver to 25.11.1 to reduce GPU crashes.

Gameplay and UI

  • Fixed invisible collision left behind after scavenging Shredder parts.
  • Weekly Trials rollover now displays the correct current rank and celebration.
  • Raider Den received minor visual updates.

Movement and Weapon Polish

Movement

  • Enemies now detect steep surfaces more accurately, improving movement reliability during fights on angled terrain.

Weapons

Aphelion

  • Fixed overly bright tracers at long distances.
  • Increased blueprint drop rates.

Stitcher

  • Corrected reload time scaling in player-visible stats.

Arc Raiders Update 1.3.0 targets the pieces of the sandbox that were scaling a bit too far ahead—especially the Venator and high-radius explosives—while ironing out long-standing map issues and AI quirks. Whether you’re jumping back into Stella Montis or grinding weekly tasks, this patch should make encounters more predictable and combat more skill-driven.

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If you’re planning to update your builds or reroute your exploration paths, this is a great moment to revisit old loadouts and take advantage of the rebalanced economy and crafting changes. Play Now!

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