The haunting world of No, I’m Not a Human hides 49 achievements that test your curiosity, morality, and survival instincts. Some unlock naturally through story progression, while others demand specific choices or hidden interactions. This complete guide explains how to unlock every achievement step by step.
No I’m Not a Human Achievement Guide – Full Achievement Walkthrough
Story and Ending Achievements
Achievement
Requirement
How to Unlock
The End?
Survive until Day 14.
Reach the final day with only Human guests in your home.
No, I’m Not Alone
Survive with Visitors.
Finish the game while at least one Visitor remains alive inside your house.
Yes, I’m Alone
Lie to the Pale Man.
Tell the Pale Man “I am alone” — he’ll break in and end your run.
Wrath of the Vigilante
Trick the Vigilante.
On his second visit, show him a suspicious body part (like too-white teeth or unwashed armpits) to make him think you’re a Visitor.
Welcome to FEMA
FEMA ending.
Hand over all FEMA notices, call them three times, and comply with their instructions.
Shroom or Doom
Mushroom ending.
Meet the Mushroom Man on Night 6 and complete his ritual sequence.
May Death Cleanse Us of Our Sins!
Cultist ending.
Keep all Cultists alive until Night 11 and agree to join their ritual.
Yes, I’m a Murderer
Blood ending.
Kill several humans (around 3–4) in a single run to trigger this ending.
Take Responsibility
Child of Doom ending.
Progress through the Seductive Woman’s questline and interact with her child.
Manage consumables wisely. Coffee, Cigarettes, and Cat Food affect story safety and survival.
Replay with focus. Some endings contradict others; use fresh runs to unlock mutually exclusive paths.
Reaching 100% completion in No, I’m Not a Human is as much about understanding people as it is about surviving. Every achievement adds another piece to the game’s grim puzzle — whether you’re joining cultists, facing the Vigilante, or simply feeding your cat for a night of peace.
True mastery comes from patience, experimentation, and empathy — even in a world where no one can be trusted.