Diablo 4 Patch Notes October 7 Update: All Class Buffs, Fixes & New Items

Blizzard’s latest Diablo 4 patch (2.4.1) landed on October 7, 2025, marking the first major update since the launch of Season 10: Infernal Chaos. The patch rebalances Chaos Powers, introduces new Unique items, reworks Infernal Hordes, and squashes dozens of long-standing bugs that affected class performance and core gameplay.

Diablo 4 Patch Notes October 7 Update: All Class Buffs, Fixes & New Items
Diablo 4 Patch Notes October 7 Update: All Class Buffs, Fixes & New Items

Season 10 – Infernal Chaos Improvements

The highlight of the update is a deeper overhaul of Infernal Hordes and Chaos Rifts, which are central to the seasonal theme.

Chaos Rifts

  • Chaos Wave projectiles now deal less damage, reducing unavoidable one-shots.
  • The stacking damage debuff from Chaos Portals has been removed.
  • Nightmare Dungeon affixes now yield greater rewards to reward riskier runs.

Infernal Hordes

  • Soulspires’ range has been extended, and Hellborne ambush frequency increased to keep the mode intense.
  • Chaos Wave frequency has been reduced to prevent them from overwhelming builds.
  • Aether rewards have been rebalanced—base Aether sources now yield more, while lucrative Offering bonuses give slightly less.
  • New developer notes clarify that these tweaks aim to preserve the “frenetic yet skill-rewarding” spirit of the Hordes.

See also: How to Get Chaos Armor in Diablo 4 (Season 10 Guide & Best Farm Method)

Class Balance Changes

The patch introduces targeted buffs and quality-of-life fixes for all six classes.

Barbarian

  • Single-Minded Fury: bleed duration and damage increased, boosting dual-wield bleed builds.
  • Walking Arsenal passive now grants Unstoppable and a 45 % Attack Speed bonus when all weapon types are active.
  • Several Unique items—like Hellhammer and Arreat’s Bearing—were re-tuned for more consistent late-game scaling.

Druid

  • Tornado AI reworked to better track enemies.
  • Shred and Stone Burst see sizable damage boosts, while Grizzly Rage cooldown logic was fixed.
  • The infamous Aspect of the Wildrage bug, which caused infinite Poison Creeper stacking, has been resolved .

Necromancer

  • Blood Lance and Blight get higher base damage; Sever is slightly toned down.
  • Minions now automatically resummon after player death.
  • The Wither and Bone Graft Paragon Nodes were redesigned to simplify bonuses.

Rogue

  • Buffs across the board for Penetrating Shot, Rapid Fire, and Death Trap.
  • Twisting Blades adjusted to prevent excessive burst loops.
  • Orphan Maker now grants escalating damage with reload-based skills instead of flat multipliers .

Sorcerer

  • Crackling Energy interactions cleaned up to stop premature charge loss.
  • Fireball, Blizzard, and Frozen Orb all deal more damage.
  • Mana Shield cooldown reduction shortened from 4 to 2 seconds, giving smoother resource flow.
  • Aspect of Charged Flash now synergizes directly with Crackling Energy builds.

Spiritborn

  • Substantial buffs to nearly every Gorilla Skill—higher base damage, stronger Protector uptime, and improved Devourer scaling.
  • Several Spirit Halls were reworked for better parity across primary and secondary halls.

New Unique Items

Six (6) fresh Uniques headline the loot update, each tied to Lair Boss drops:

ClassItem NameEffect Highlight
BarbarianSabre of TsasgalDamage bonus scales with number of damaging skills equipped
DruidKilt of BlackwingShapeshifting summons bonus Ravens
NecromancerGospel of the DevoteeEmpowers Basic Skills and boosts synergy between them
RogueOrphan MakerReload skills gain scaling damage bonuses
SorcererGalvanic AzuriteMagnetizes enemies and amplifies Lightning damage
SpiritbornHesha e KesungiPulling Protector smashes grant extra damage to Gorilla Skills

These Uniques expand build variety for end-game play and integrate into the new Lair Boss loot pools.

Gameplay Fixes and Quality of Life

  • Aether Goblins reliably drop Aether now.
  • Party exploits in Infernal Hordes (like free Bartuc summons) have been removed.
  • Bosses such as Belial and Bartuc use the new shield phase mechanic instead of full invulnerability.
  • Loot quality in Torment difficulty was increased—side quests and Helltides now yield guaranteed Legendary or better items.
  • Inventory stack limits standardized to 100 per item type, easing material management.

The developers note that the October 7 patch is aimed at fine-tuning Season 10’s pacing rather than overhauling it. Infernal Hordes should now feel more dynamic without punishing builds that rely on specific RNG events. This update also sets the foundation for the next expansion, Vessel of Hatred, coming 2026, which will further evolve Sanctuary’s itemization and class identity.

See also: Diablo 4 Season 10 Barbarian Leveling Build: Best Frenzy Setup, Skills, and Chaos Powers

The October 7 patch solidifies Season 10: Infernal Chaos as one of Diablo 4’s most mechanically rich seasons yet. From stronger class identities and smarter AI behaviors to refined loot pools and smoother resource systems, the update makes Sanctuary more rewarding—and far less bug-ridden—for both veterans and newcomers alike. Play Now!

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