No, I’m Not a Human is a psychological survival horror game where your every decision—who you trust, who you shelter, and who you kill—decides your fate. Over 14 tense days, visitors knock on your door, some human, some not. The question is: how well can you tell them apart?

The game features ten (10) unique endings, each reflecting how you handle paranoia, survival, and morality. Below is a complete guide to unlocking all of them.
1. Yes, I’m Alone (Bad Ending)
The easiest ending to trigger. When the Pale Visitor (Super Imposter) appears on Day 3, 5, 9, or 11, he’ll ask if you’re alone.
- How to unlock: Tell him “I’m alone,” or be the only one left in the house.
- Result: The Pale Visitor breaks down the door and kills you. The house falls into silence, marking your lonely demise.
2. No, I’m Not Alone (Bad Ending)
A chilling variation of the “survivor” ending.
- How to unlock: Finish the game with at least one Visitor still living in your house.
- Result: You survive until Day 14, but when you board up the windows, your surviving guests reveal their true nature. The Visitors take over, and the protagonist vanishes into the night.
3. Yes, I’m a Murderer (Bad Ending)
Fear can twist even good intentions.
- How to unlock: Kill four or more humans in one day (Day 9 works best since you’ll have three cultists and one extra human).
- Result: The Prophet appears, condemning you for losing your humanity. The survivors drag you out and leave you to burn at sunrise.
4. Wrath of the Vigilante (Bad Ending)
A moral test gone wrong.
- How to unlock: When the Vigilante visits on Day 10 or 12, fail his “proof” test by showing something suspicious:
- Show teeth (too perfect)
- Show dirty hands or armpits
- Show eyes after drinking EnerJeka
Result: He shoots you, but you kill him too. Driven mad, you become the next Vigilante—hunting others as your paranoia consumes you.
5. Shroom or Doom (Secret Ending)
A surreal descent into fungal madness.
Steps:
- Let the Cat Lady in on Day 4 to unlock the basement.
- On Day 6, meet the Mushroom Man and accept the Book of Smiles page.
- On Day 7, pick the mushroom in the basement and eat it.
- On Day 8, eat the apple on the hallway shelf.
- On Day 9, click the clock in your bedroom.
- When the Mushroom Man returns on Day 10, follow him.
Result: You join the Mushroom Man in an endless fungal wasteland—half ritual, half hallucination.
6. May Death Cleanse Us of Our Sins! (Cultist Ending)
A ritualistic path to peace… or delusion.
- How to unlock: On Day 8, the Cult Leader leaves three cultists in your care. Keep all of them alive until Day 11.
- Tip: Give FEMA Notices to other guests so FEMA agents won’t take the cultists.
Result: When the Cult Leader returns, accept his invitation. You join the cult in a burning sunrise ritual, believing death is salvation.
7. Embrace the Inevitable (Philosophical Ending)
A grim acceptance of fate beneath the earth.
Steps:
- Let the Cat Lady in on Day 4.
- Don’t test anyone on Days 6 and 7.
- Begin digging the basement on Day 10.
- Talk to the Prophet on Night 12, then enter the tunnel.
- Navigate left → right → right → left and jump into the pit.
Result: You meet Death itself in the tunnels—a quiet, eternal void where suffering ends.
8. Child of Doom (Tragic Ending)
A haunting and rare ending tied to the Seductive Woman.
How to unlock:
- Wait for the Seductive Woman to appear (random event).
- Let her live and speak to her nightly.
- After she dies giving birth, inspect these in order:
- Bedroom curtain
- Ceiling fan
- Bathtub bowl
- Bedroom window next night
- Find the baby four times.
Result: You uncover a Visitor-human hybrid child—the world’s new harbinger of doom.
9. Welcome to FEMA (Good Ending)
Cooperate with the only remaining organized force in chaos.
Steps:
- Call FEMA (00-451) starting from Day 3 and ask about Visitor symptoms.
- Hand out FEMA Notices to at least two guests before Day 8.
- Support their operations and avoid hostility.
- On Night 8, accept recruitment.
Result: You’re inducted into FEMA, wearing their gas mask and uniform as fires burn behind you—perhaps surviving, but no longer human inside.
10. The End? (Best Ending)
The “true” survival route, symbolizing humanity’s last light.
How to unlock:
- Survive all 14 days with only humans in your home.
- Use FEMA Notices wisely to remove suspicious guests.
- Keep characters like Tall Man, Little Girl, Firefighter, and Amogus Guy alive.
Result: You board up the windows, safe but scarred. Humanity survives the apocalypse—barely.
Related Guides You Might Like:
- No I’m Not a Human Achievement Guide – Full Achievement Walkthrough
- How to Unlock the Shroom or Doom Ending in No I’m Not a Human
- No I’m Not A Human Phone Numbers Guide (All 13 Numbers)
Each ending in No, I’m Not a Human explores a different facet of survival horror: trust, faith, guilt, or madness. Whether you join FEMA, descend into mushrooms, or embrace death beneath your home, the journey reflects your choices more than fate.
To unlock all ten and earn the Everywhere at the End of Time achievement, you’ll need multiple playthroughs, careful note-taking, and the courage to question everyone—yourself included. Play Now!