Crimson Desert’s Abyss Gear system is one of the most rewarding parts of the game, but finding blueprints to craft the gears you actually want takes serious effort. There are 89 craftable Abyss Gear Blueprints in the game, and most of them hide behind Dispatch Missions, faction quests, and boss fights.

This guide covers every blueprint source, what each Dispatch Mission rewards, and which Witch sells what, so you can stop gambling on drops and start building your kit deliberately.
Table of Contents
What Are Abyss Gear Blueprints?
Blueprints let you craft Abyss Gears at any Witch’s Altar under the Craft Abyss Gear section. Once you read a blueprint, it stays unlocked permanently, and you can combine two Lvl 1 gears into a Lvl 2, then two Lvl 2 gears into a Lvl 3.
Most blueprints do not drop reliably. Dispatch Mission blueprints carry a 2% drop rate, so save scumming is a legitimate strategy. Make a manual save before a Dispatch Mission completes, and reload if the blueprint you want does not show up.
After a successful Dispatch Mission, check your Private Storage chest in the Howling Hill camp for the blueprint.
How to Get Abyss Gear Blueprints
There are two main sources:
- Witches sell a handful of basic blueprints directly for silver.
- Exploration Dispatch Missions at various ruins unlock additional blueprints at a 2% drop rate each run.
For Dispatch Missions that require an Exploration skill, you need a Comrade who has it. Five Comrades carry the Exploration skill: Devan, Falstaff, Joseph, Arnold, and Xavier. You unlock all five through the Howling Hill expansion missions.
All Witch Blueprints in Crimson Desert
Witches are the easiest source of blueprints, covering the core passive stats for your build. Here is what each one sells:

Elowen, Witch of Wisdom (Witchwoods, Hernand)
Elowen unlocks during The Missing Seal Main Quest in Chapter 5.
| Abyss Gear | Effect |
|---|---|
| Vitality | Health +0.2 / sec |
| Vigor | Stamina Regen +2% |
| Composure | Spirit +0.1 / sec |
Lyselia, Witch of Humility (Serpent Marsh, Demeniss)
Find Lyselia in the Hidden Cave in Serpent Marsh after rescuing her from a broken bridge in Beighen.
| Abyss Gear | Effect |
|---|---|
| Fortification | Defense +3 |
| Aegis | Damage Reduction 1.0 |
| Fortitude | Guard Stamina Cost -3% |
Bari, Witch of Kindness (Silver Wolf Mountain, Pailune)
Bari first appears southeast of the Wayward Woods in Silverwolf Cave. Help the stranger light a fire, then find her in the cabin on Crimson Lake.
| Abyss Gear | Effect |
|---|---|
| Swift | Attack Speed +1 |
| Haste | Movement Speed +1 |
| Ascent | Climb Speed +2% |
Areciel, Witch of Strength (Tashkalp, Crimson Desert)
Areciel stands crying at the Tommaso Fork Posthouse north of Tomasso. Give her a Bronze Coin. She sets up at the Crimson Desert Witch’s Hideout, hanging from the cliff at the World’s Navel in Tashkalp.
| Abyss Gear | Effect |
|---|---|
| Destruction | Attack +1 |
| Insight | Critical Rate +1 |
Note: Maxing out Trust with Witches does not unlock new Abyss Gear blueprints. Instead, you get access to more powerful Elixir blueprints.
All Dispatch Mission Blueprint Locations
Each location below has a 2% chance to drop the listed blueprints per run. Save scumming is recommended for specific targets.
Reachwood Ruins Exploration Dispatch
How to Unlock: Access Pororin through the Unreachable Village Faction Quest. Then visit the Pororin Research Institute and complete Research Task: Reachwood Ruins Dispatch Plan. This task first requires completing Natural Harmony Research and Palmar Leaf Research.
Required Members: 8
| Camp Resource | Cost |
|---|---|
| Camp Weapons | 3,100 |
| Camp Stone | 4,900 |
| Camp Timber | 4,900 |
| Camp Food | 6,800 |
| Camp Funds | 8,600 |
Blueprint Pool:
| Abyss Gear | Effect |
|---|---|
| Crow’s Pursuit | Summons crows to attack nearby enemies |
| Flameward | Fire Resistance Lv 1 |
| Frost Hail | Rains ice damage on nearby enemies |
| Frostward | Ice Resistance Lv 1 |
| Groundsurge | Frontal cone ground shatter dealing damage |
| Karmic Pulse | Piercing energy pulse forward |
| Orbs of Lightning | Lightning orbs that smite nearby enemies |
| Shockward | Lightning Resistance Lv 1 |
| Slashing Reeds | Deadly flurry of reeds |
| Spirit’s Judgment | Spectral knight strikes the enemy |
| Surge | Swim Speed +2% |
| Volcanic Eruption | Molten boulder explosion dealing fire damage |
| Wind Slash | Wind blades that cut through enemies |
Verheim Ruins Exploration Dispatch
How to Unlock: Complete the Executioner of Justice questline from the Odeck Tribe in Pailune. The Verheim Ruins sit near Odeck village in the far north of Pailune.
Required Members: 8
| Camp Resource | Cost |
|---|---|
| Camp Weapons | 6,200 |
| Camp Stone | 9,900 |
| Camp Timber | 9,900 |
| Camp Food | 14,000 |
| Camp Funds | 17,000 |
Blueprint Pool:
| Abyss Gear | Effect |
|---|---|
| Arrow Rain | Volley of arrows from the sky |
| Colossal Might | Ground slam dealing additional damage |
| Crescent Moon Slash | Moon-shaped energy blade forward |
| Crow Storm | Crows fly in three directions and return |
| Frost Spike | Wave of frozen spikes in a frontal cone |
| Full Moon Slash | Moon-shaped energy blade forward |
| Half Moon Slash | Moon-shaped energy blade forward |
| Hound’s Claws | Bloodstained claw sweep in surrounding area |
| Judgment of the Soul | Forgotten General charges through enemies |
| Piercing Bloom | Torrent of blood dealing additional damage |
| Tempest of Destruction | Rain of debris from shattered earth |
| Warden of Darkness | Spectral knights decimate nearby enemies |
| Wound of Darkness | Three dark energy blades that push back enemies |
Kingshield Digsite Exploration Dispatch
How to Unlock: Complete the Beneath the Dig Site Faction Quest in the House Marshell tab in Demeniss. The quest starts at the Kingshield Mountains, north of Demeniss, and requires you to defeat Kutum.
The Kingshield Digsite is actually accessible fairly early in the playthrough, despite sitting near higher-level zones. Clear the area of hostiles when you arrive and wait for the location name to turn white on your map before the Dispatch Mission activates.
Required Members: 9
| Camp Resource | Cost |
|---|---|
| Camp Weapons | 7,800 |
| Camp Stone | 12,000 |
| Camp Timber | 12,000 |
| Camp Food | 17,000 |
| Camp Funds | 22,000 |
Blueprint Pool:
| Abyss Gear | Effect |
|---|---|
| Abyssal Rays | Rays from the Abyss dealing damage |
| Ator’s Orb | Tracking orbs that explode on impact |
| Bloodbane | +4% damage to humanoids |
| Hexebane | +4% damage to earthen beings |
| Howling of Chaos | Sonic shockwave applying Confusion |
| Kinetic Burst | Piercing energy beam forward |
| Lightning God’s Affliction | Lightning strikes down on enemies |
| Parting Gift | Delayed explosive left behind |
| Primalbane | +4% damage to Walkers |
| Putrid Touch | Poison damage over time |
| Rising Torrent | Water pillar erupts from below enemy |
| Steelbane | +4% damage to machines |
| The Showstopper | Knockback with immense force |
Serpent Shrine Exploration Dispatch
How to Unlock: Complete all four Aeserion, the Great Serpent Faction Quests in Delesyia’s tab. The questline starts at the Serpent Shrine itself and requires defeating Priscus, Praevus, and Primus, followed by the Shackled God finale.
Required Members: 9
| Camp Resource | Cost |
|---|---|
| Camp Weapons | 7,800 |
| Camp Stone | 12,000 |
| Camp Timber | 12,000 |
| Camp Food | 17,000 |
| Camp Funds | 22,000 |
Blueprint Pool:
| Abyss Gear | Effect |
|---|---|
| Aptitude | +10% Skill EXP Gain |
| Blessing of the Beast | 10% chance to skin additional hide |
| Blessing of Nature | 10% chance to gather additional items |
| Blessing of the Earth | 10% chance to mine additional ore |
| Blessing of the Forest | 10% chance to log additional timber |
| Companionship | Additional Trust with Pets |
| Energy Drain | Recover resources on kill |
| Equestrian | Additional Horse EXP |
| Life Transference | Health Siphon Lv 1 |
| Relentless | Damage increases with consecutive attacks |
| Service | +10% Contribution EXP Gain |
| Solidarity | Additional Trust Gain |
| Stamina Transference | Stamina Siphon Lv 1 |
Bordig Ruins Exploration Dispatch
How to Unlock: Kill Ravok of the Savage Fangs as part of the Master of the Wetlands Faction Quest in the Lords of Unclaimed Lands tab for the Crimson Desert region. Head to the Bordig Ruins location to start the quest.
Required Members: 10
| Camp Resource | Cost |
|---|---|
| Camp Weapons | 11,000 |
| Camp Stone | 17,000 |
| Camp Timber | 17,000 |
| Camp Food | 24,000 |
| Camp Funds | 30,000 |
Blueprint Pool:
| Abyss Gear | Effect |
|---|---|
| Abyssal Assimilation | Abyssal Toxin Immunity |
| Abyssbane | +4% damage to Abyssal creatures |
| Beastbane | +4% damage to beasts |
| Disarm | 1% chance to disarm enemies on hit |
| Efficiency | 3% chance to save 1 crafting material |
| Fortune | +10% Silver Gain |
| Gourmet | Food Effect Lv +1 |
| Heart of Stone | Petrification Immunity |
| Heart of the Serpent | Poison Immunity |
| Infinite Arrows | 20% chance not to consume arrows |
| Ledgermain | 10% chance to pickpocket additional items |
| Malicebane | +4% damage to mighty foes |
| Momentum | +35% Turning Slash Damage |
Timeworn Ruins Exploration Dispatch
How to Unlock: Liberate the Timeworn Ruins, south of the second “E” in “Crimson Desert” on the map. If the area is still locked, complete the Crimson Desert’s Knight of Fortune and Raiders of the Crimson Sands Faction Quests in the Lords of Unclaimed Lands Crimson Desert tab first.
Required Members: 10
| Camp Resource | Cost |
|---|---|
| Camp Weapons | 11,000 |
| Camp Stone | 17,000 |
| Camp Timber | 17,000 |
| Camp Food | 24,000 |
| Camp Funds | 30,000 |
Blueprint Pool:
| Abyss Gear | Effect |
|---|---|
| Earthrending Strike | Ground-shattering shockwave forward |
| Flames of Judgment | Sparks of flame dealing fire damage |
| Greysoul Howling | Phantom of Goyen sweeping shadow strike |
| Order from Above | Spears of light rain down from the sky |
| Pillar of Wind | Wind pillar at target dealing damage |
| Queen’s Fang | Spider venom spray forward |
| Shadow Claw | Three forward swipes dealing damage |
| Shattering Frost | Delayed ice burst at target |
| Storm Fang | Chain lightning bolts through multiple enemies |
Skill-Modifying Abyss Gears and Which Attacks They Pair With
Skill-modifying Abyss Gears augment a specific attack or skill on your Skill Tree. They do not replace the skill, but add a secondary effect or more damage on top. The tradeoff is an increased resource cost (Stamina or Spirit) every time that skill fires.
You can stack multiple Abyss Gears on the same skill for combined effects, but the resource cost stacks equally fast. Missing your mark with a Spirit-heavy combo becomes very punishing at high stacks.
| Attack Type | Abyss Gear | Effect |
|---|---|---|
| Normal attack, dodge attack, jump attack | Abyssal Rays | Rays from the Abyss hit the target |
| Normal attack, dodge attack, jump attack | Wind Slash | Wind blade cuts forward |
| Normal attack, dodge attack, jump attack | Crescent Moon Slash | Moon blade dealing fire damage |
| Normal attack, dodge attack, jump attack | Half Moon Slash | Moon blade dealing ice damage |
| Normal attack, dodge attack, jump attack | Fullmoon Slash | Moon blade dealing lightning damage |
| Forward Slash (Heavy Attack) | Ator’s Orb | Orbs auto-fire at enemies on heavy attack |
| Forward Slash (Heavy Attack) | Crow’s Pursuit | Crows deal extra damage on heavy attack hit |
| Forward Slash (Heavy Attack) | Shadow Claw | Three concurrent forward swipes |
| Finisher attacks | Arrow Rain | Rain of arrows on kill with finisher |
| Finisher attacks | Order From Above | Spears of light on kill with finisher |
| Finisher attacks | Warden of Darkness | Spectral knights on kill with finisher |
| Spinning Slash | Ancient Retribution | Sky projectiles hit targets on Spinning Slash |
| Spinning Slash | Dark Crescent | Dark energy flash on Spinning Slash |
| Spinning Slash | Hound’s Claws | Bloodstained claw sweep on Spinning Slash |
| Evasive Slash | Ancient Wrath | Abyssal spheres on Evasive Slash |
| Evasive Slash | Judgment of the Soul | Forgotten General charges on Evasive Slash |
| Evasive Slash | Spirit’s Judgment | Spectral knight strikes on Evasive Slash |
| Turning Slash | Frost Spike | Frozen spike wave on Turning Slash |
| Turning Slash | Greysoul Howling | Goyen’s phantom strike on Turning Slash |
| Turning Slash | Groundsurge | Ground shatter on Turning Slash |
| Turning Slash | Wound of Darkness | Three dark blades on Turning Slash |
| Turning Slash | Momentum | Turning Slash Damage +33% |
| Charged Stab | Crow Storm | Crows hit target for extra and posture damage |
| Charged Stab | Piercing Bloom | Blood torrent on Charged Stab |
| Charged Stab | Queen’s Fang | Spider venom spray on Charged Stab |
| Elemental Imbuement (Wind) | Pillar of Wind | Wind pillar on wind-imbued hits (also launches you skyward when gliding) |
| Elemental Imbuement (Wind) | Ancient Reckoning | Deadly vortex on wind-imbued hits |
| Elemental Imbuement (Fire) | Flames of Judgment | Extra fire damage on fire-imbued hits |
| Elemental Imbuement (Fire) | Volcanic Eruption | Molten boulder on fire-imbued hits |
| Elemental Imbuement (Ice) | Frost Hail | Hail barrage on ice-imbued hits, faster freeze |
| Elemental Imbuement (Ice) | Shattering Frost | Delayed ice burst on ice-imbued hits |
| Elemental Imbuement (Lightning) | Orbs of Lightning | Lightning orbs on lightning-imbued hits |
| Elemental Imbuement (Lightning) | Storm Fang | Chain lightning on lightning-imbued hits |
| Parry | Earthrending Strike | Rock-infused strike on successful parry |
| Parry | Howling of Chaos | Sonic shockwave applying Confusion on parry |
| Evasive Roll | Parting Gift | Delayed explosives left behind on roll |
| Evasive Roll | Rising Torrent | Water pillar under enemy on roll |
| Evasive Roll | Slashing Reeds | Reed flurry on roll |
| Unarmed Strikes | The Showstopper | Final unarmed attack knocks enemies back |
| Lariat / Follow-up Lariat | Colossal Might | AoE stun explosion on Lariat takedown |
| Lariat / Follow-up Lariat | Putrid Touch | Poison on Lariat takedown |
| Lariat / Follow-up Lariat | Tempest of Destruction | Rain of debris on Lariat takedown |
Important: Installing a Skill-modifying Abyss Gear does not automatically unlock the skill. If the skill does not appear in your Skill Tree yet, unlock it there first before the Abyss Gear activates.
Elemental Resistance and Status Immunity Blueprints
Elemental effects scale with a threshold system. Hitting Lv 5 Ice Resistance stops the Stamina regen penalty from cold exposure, and reaching Lv 10 completely negates ice effects and prevents freezing. Resistance from armor and Abyss Gears stacks additively.
| Abyss Gear | Lv 1 | Lv 2 | Lv 3 | Source |
|---|---|---|---|---|
| Flameward | Fire Resistance Lv 1 | Lv 2 | Lv 3 | Reachwood Ruins Dispatch (2%) |
| Frostward | Ice Resistance Lv 1 | Lv 2 | Lv 3 | Reachwood Ruins Dispatch (2%) |
| Shockward | Lightning Resistance Lv 1 | Lv 2 | Lv 3 | Reachwood Ruins Dispatch (2%) |
Status immunity gears do not scale with tiers:
| Abyss Gear | Effect | Source |
|---|---|---|
| Abyssal Assimilation | Abyssal Toxin Immunity | Bordig Ruins Dispatch |
| Heart of Stone | Petrification Immunity | Bordig Ruins Dispatch |
| Heart of the Serpent | Poison Immunity | Bordig Ruins Dispatch |
Bane Abyss Gear Blueprints
Bane gears deal increased damage against specific enemy factions. They only apply to the weapon you socket them into, but even a Lv 1 Bane (+4%) outperforms a Lv 3 Destruction (+3 Attack) in most matchups against that faction.
| Abyss Gear | Lv 1 | Lv 2 | Lv 3 | Source |
|---|---|---|---|---|
| Abyssbane | +4% vs Abyssal | +8% | +12% | Timeworn Ruins Dispatch (2%) |
| Beastbane | +4% vs Beasts | +8% | +12% | Timeworn Ruins Dispatch (2%) |
| Malicebane | +4% vs Mighty Foes | +8% | +12% | Timeworn Ruins Dispatch (2%) |
| Bloodbane | +4% vs Humanoids | +8% | +12% | Serpent Shrine Dispatch (2%) |
| Hexebane | +4% vs Earthen Beings | +8% | +12% | Serpent Shrine Dispatch (2%) |
| Primalbane | +4% vs Walkers | +8% | +12% | Serpent Shrine Dispatch (2%) |
| Steelbane | +4% vs Machines | +8% | +12% | Serpent Shrine Dispatch (2%) |
Greater Abyss Gears
When you fuse two Lv 2 Abyss Gears together, there is a reported 4% chance to produce a Greater variant instead of the standard Lv 3. Greater Abyss Gears deliver a dramatically higher stat boost, but they come with a durability meter and break after sustained use, similar to temporary weapons like the Flame Spear.
| Greater Abyss Gear | Effect |
|---|---|
| Greater Abyssbane | +40% damage to Abyssal creatures |
| Greater Beastbane | +40% damage to Beasts |
| Greater Bloodbane | +40% damage to mighty foes |
| Greater Hexebane | +40% damage to humanoids |
| Greater Malicebane | +40% damage to earthen beings |
| Greater Primalbane | +40% damage to Walkers |
| Greater Steelbane | +40% damage to Machines |
| Greater Flameward | Fire Resistance Lv 5 |
| Greater Frostward | Ice Resistance Lv 5 |
| Greater Shockward | Lightning Resistance Lv 5 |
| Greater Destruction | Attack +10 |
| Greater Insight | Critical Rate +10 |
| Greater Swift | Attack Speed +10 |
Save Greater Abyss Gears for situations where the bonus directly solves a problem, such as popping a Greater Beastbane before a tough beast boss, then swapping back to your regular setup afterward.
Best Passive Abyss Gears for Your Build
For a strong end-game foundation, target these in priority order:
Offensive: Aim for Critical Rate 10 and Attack Speed 10 across your gear slots. Stack Spirit Transference and Composure if you rely on Spirit-heavy skills, since many Skill-modifying Abyss Gears add Spirit cost per use.
Defensive: Aegis (Damage Reduction) takes priority over flat Defense once you use plate armor at higher refinement levels. Flat Defense has diminishing returns against harder content.
Utility: Disarm at Lv 3 (3% on-hit) powers the most popular Icewatch Altar farming method when combined with Shield Bash, stripping weapons from humanoid enemies and farming their gear. Ledgermain is worth keeping in a swap set before any gold-pickpocketing run.
Skill-modifying Abyss Gears work best when you commit to one per Skill rather than stacking two. Double-stacking multiplies resource costs fast, and missing the attack becomes far more costly. Pick the one that matches your build’s purpose: for example, Ator’s Orb is weak for raw DPS but excellent for staggering bosses faster, making it a strong pairing alongside a pure-DPS secondary weapon. Play Now!
FAQs: Crimson Desert Abyss Gear Blueprints
How do you get Abyss Gear Blueprints in Crimson Desert?
You get Abyss Gear Blueprints from two sources: Witches and Exploration Dispatch Missions. Witches sell basic blueprints directly for silver, while Dispatch Missions drop them at a 2% chance per run. After a successful Dispatch Mission, check your Private Storage chest at the Howling Hill camp to collect the blueprint.
Can you craft Abyss Gears without a Blueprint?
No, you need the specific blueprint before you can craft an Abyss Gear at a Witch’s Altar. Once you read a blueprint, it unlocks permanently. You can then craft Lv 1, combine two Lv 1s into Lv 2, and combine two Lv 2s into Lv 3 at any time.
Which Dispatch Mission gives the Dark Crescent Blueprint?
The Dark Crescent blueprint drops from the Kingshield Digsite Exploration Dispatch Mission. You unlock it by completing the Beneath the Dig Site Faction Quest in Demeniss and defeating Kutum. The drop rate is 2%, so save before the mission completes and reload if it does not appear.
What Comrades do you need for Exploration Dispatch Missions?
You need a Comrade with the Exploration skill. Five Comrades carry this skill: Devan, Falstaff, Joseph, Arnold, and Xavier. You unlock all five by completing the Howling Hill expansion missions.
What are Greater Abyss Gears and how do you get them?
Greater Abyss Gears are a rare upgrade that occasionally appears when you fuse two Lv 2 Abyss Gears together. There is roughly a 4% chance to get a Greater variant instead of the standard Lv 3. They offer significantly higher stats, but come with a durability meter and break after extended use.
