Phantom is one of Silksong’s most stylish boss fights—a fast, technical duel that feels like a mirror match against Hornet herself. Found deep within the Exhaust Organ, Phantom is an optional Act 1 boss who offers an alternate, often smoother route into Act 2, bypassing the tougher Last Judge encounter.

While Phantom’s speed and parry mechanics can feel intimidating at first, the fight rewards patience, spacing, and clean reactions more than raw aggression. With the right preparation and a solid understanding of their patterns, this battle becomes a controlled test of timing rather than a chaotic scramble.
Where the Phantom Fight Fits in Progression
Defeating Phantom allows you to advance to Act 2 without fighting the Last Judge. The path to Phantom passes through Sinner’s Road and The Mist, both short but trap-heavy areas. Compared to the Blasted Steps route, this path has:
- Fewer endurance sections
- No punishing boss runback
- A more readable boss fight overall
If you prefer skill-based duels over attrition battles, Phantom is the better option.
Arena Hazards You Must Respect Early
The fight begins with environmental pressure before Phantom even attacks.
As the battle starts, two steam eruptions burst into the arena—one near the center and one on the left side. Walking into either costs two Masks immediately, which can put you on the back foot before the duel begins.
Tip: Pause briefly when entering the arena and let the steam clear before repositioning.
Recommended Loadout and Tools
Phantom spends a lot of time airborne or repositioning quickly, so relying only on melee makes the fight slower and riskier.
Strong tool choices include:
- Straight Pin / Longpin / Sting Shard – Safe ranged pressure
- Silkspear – Good punish after dodge windows
- Thread Storm – High damage, but only use when Phantom is committed
If you have the Pollip Pouch equipped, your active Tools apply poison damage over time, which steadily chips away at Phantom’s health and shortens the fight.
Phantom’s Combat Style
Phantom fights like an aggressive needle duelist—quick bursts, sudden disengages, and heavy punishment for careless attacks. The key is knowing when not to hit them.
As the fight progresses, Phantom becomes faster and adds new attacks, but their core rhythm remains consistent:
attack → reposition → brief vulnerability.
Phantom’s Core Attacks and How to Respond
Needle Throw (Grounded)
Phantom pulls back their Needle and hurls it across the arena.
How to deal with it:
- Jump cleanly over the Needle
- Pogo off Phantom’s head if your spacing is right
- Be ready to reposition when Phantom retrieves the weapon
Aerial Needle Throw
Phantom leaps upward, throws the Needle downward, then dives to reclaim it.
Best response:
- Dash sideways to avoid the throw
- Dash back in as Phantom descends to land a quick hit
This is one of your safest damage windows.
Needle Slash Dash
When close, Phantom dashes forward with rapid slashes.
Counters:
- Dash away if you’re grounded
- Jump over Phantom and strike downward
- Skilled players can parry, but spacing is safer
Guard Stance and Cross Stitch Counter
Phantom sometimes raises their Needle vertically and pauses. This is a trap.
If you strike Phantom during this guard, they will unleash Cross Stitch—a fast, multi-hit counter that covers significant range.
What to do instead:
- Stop attacking immediately
- Jump over Phantom or dash behind them
- Resume pressure only after the guard ends
Recognizing this stance is critical to surviving the fight.
Phase Change: Ground Pound Enters the Fight
After Phantom has been staggered at least once, they unlock Ground Pound.
Phantom vanishes, and a glowing section of floor appears. Moments later, they slam down on that spot.
How to handle it:
- Dash out of the glowing zone
- Immediately dash back in after impact for a punish
- Be prepared for Phantom to vanish again
This attack looks dangerous but is one of the easiest to avoid.
Final Phase: Rapid Ground Pound Chain
Near the end of the fight, Phantom performs multiple Ground Pounds in rapid succession.
Survival strategy:
- Keep moving in one direction
- Dash only when necessary
- Do not attempt to attack or heal mid-sequence
Once the chain ends, Phantom briefly returns to normal behavior—this is your chance to regain control.
Best Windows to Deal Damage
You should prioritize attacks after:
- Aerial Needle Throw recovery
- Ground Pound landing
- Needle retrieval animations
Quick, disciplined strikes are better than extended combos. Overcommitting is the fastest way to trigger Cross Stitch punishment.
Healing Safely During the Fight
Healing is risky but possible if timed correctly.
Safe moments include:
- Immediately after dodging a Ground Pound
- During staggers
- After Phantom commits to a long aerial action
Avoid healing when Phantom is grounded and mobile.
The Final Clash and Reward
When Phantom’s health is depleted, the fight ends with a scripted blade clash. Time briefly slows, and you are prompted to parry to finish the duel.
Success rewards you with Cross Stitch, a powerful Silk ability that allows Hornet to:
- Enter a parry stance
- Deflect enemy attacks
- Counter with unblockable strikes
This ability remains useful well into the late game and is one of Silksong’s most impactful skill unlocks.
FAQs Phantom in Silksong
Is Phantom a mandatory boss in Silksong?
No. Phantom is an optional boss in Act 1. Defeating Phantom unlocks an alternate route into Act 2, allowing you to skip the Last Judge fight if you prefer this path.
Is Phantom harder than the Last Judge?
For most players, Phantom is considered easier. The fight focuses more on timing and movement, while the Last Judge relies on heavier attacks and a more punishing arena.
What ability do you get for beating Phantom?
You unlock Cross Stitch, a Silk ability that lets Hornet parry enemy attacks and immediately counter with a powerful strike.
When is the best time to heal during the Phantom fight?
Safe healing windows appear after dodging a Ground Pound attack, during staggers, or when Phantom commits to longer aerial moves. Healing while Phantom is grounded is risky.
Can Phantom’s parry be avoided?
Yes. When Phantom raises their Needle and pauses, stop attacking immediately. Jumping over or dashing behind Phantom prevents triggering the Cross Stitch counter.
Do ranged Tools help against Phantom?
Yes. Ranged Tools like Straight Pin, Longpin, or Sting Shard help deal consistent damage when Phantom stays airborne or retreats, reducing risk during the fight.
Phantom is a precision fight, not a damage race. Once you learn to respect their guard stance and capitalize on Needle recovery windows, the duel becomes controlled and rewarding.
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If you enjoy fast, technical boss battles that emphasize movement and timing, Phantom stands out as one of Silksong’s most satisfying encounters—and a strong reason to take the alternate path into Act 2. Play Now!
